SYSTEMS AND METHODS FOR ACCESSING ONLINE CONTENT DURING ONLINE GAMING
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Abstract
Systems and methods for accessing online content during online gaming are disclosed. In one embodiment, online gainers are able to access available online music content while in-game. Player-selected music content may be played and incorporated directly into the online RPG/MMORPG gaming experience. Players desiring to access additional music content to be played while in-game may be directed to a third-party server, from which the desired music content may be selected and/or downloaded. The selected music content may then replace the generic background music to which all other players are limited.
62 Citations
25 Claims
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1-17. -17. (canceled)
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18. A computer program product comprising:
- a computer usable medium having computer program code embodied therein, the computer program product having;
computer readable program code to provide access to a virtual world environment;
computer readable program code to stream personalized content to a subset of users accessing said virtual world environment;
computer readable program code to direct said subset of users to a third-party server from which said personalized content is available for download; and
computer readable program code to enable said subset of users to download said personalized content from said third-party server while still in said virtual world environment. - View Dependent Claims (19, 20, 21, 22, 23, 24)
- a computer usable medium having computer program code embodied therein, the computer program product having;
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25-26. -26. (canceled)
Specification