Method and System for Mediating Interactive Services Over a Wireless Communications Network
First Claim
1. A system for delivering an interactive application to one or more users of a communications network, comprising:
- an interactive application adapted to the communications network;
a user access device adapted to receive said interactive application;
control means for establishing parameters under which said interactive application is rendered on said user access device; and
mediation means for establishing terms for the interaction between the at least one user and other users and the communications network.
1 Assignment
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Accused Products
Abstract
The present invention is directed to a method and system for controlling the state of an interactive application and controlling delivery of the interactive application to one or more users. The system of the present invention is a system for delivering an interactive application to one or more users of a communications network and may comprise an interactive application adapted to the communications network; a user access device adapted to receive said interactive application; control means for establishing parameters under which said interactive application is rendered on said user access device; and mediation means for establishing terms for the interaction between the at least one user and other users and the communications network.
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Citations
17 Claims
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1. A system for delivering an interactive application to one or more users of a communications network, comprising:
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an interactive application adapted to the communications network; a user access device adapted to receive said interactive application; control means for establishing parameters under which said interactive application is rendered on said user access device; and mediation means for establishing terms for the interaction between the at least one user and other users and the communications network. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method for synchronizing delivery of an interactive application to one or more users of wireless access devices over a wireless communications network further comprising a game server, comprising the steps of:
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initiating a connection between the wireless access device and the game server over the wireless communications network; synchronizing the each of the wireless access device(s); synchronizing the game server; and facilitating access to the interactive application by the user(s). - View Dependent Claims (9, 10)
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11. A method for controlling the delivery of an interactive application to one or more users of wireless access devices over a wireless communication network, further comprising a game server, during an interactive application session, the method comprising the steps of:
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initiating the interactive application session; matching skill levels of the one or more users; accommodating capabilities of the wireless access devices of the one or more users; and facilitating game play.
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13. A method for controlling the delivery of an interactive application to one or more players using access devices over a wireless communications network, further comprising a game server, comprising the steps of:
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initiating the interactive application; locating other potential players; retrieving information about the potential players, retrieving game information, determining the skill level of the players, notifying the potential players of the skill levels of other potential players, and requesting each player if they wish to continue, evaluating and resolving any differences between the user'"'"'s respective access devices and the network by querying the access devices regarding their capabilities, and evaluating the capabilities of each users'"'"' access device, evaluating and resolving any differences between the users'"'"' respective connections; determining common capability and connection parameters and enabling the common capability and connection parameters that are determined; and initiating the interactive application. - View Dependent Claims (12)
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15. A method for mediating the delivery of an interactive application to one or more players using access devices over a wireless communications network, further comprising a game server, comprising the steps of
initiating an interactive session; -
locating potential players; and facilitating play of the interactive application. - View Dependent Claims (14)
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16. A method for controlling the delivery of an interactive application to one or more players using access devices over a wireless communications network, further comprising a game server, comprising the steps of:
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logging on to the system; locating potential players by retrieving player information and past history, retrieving game information, retrieving device information, and determining whether or not the device can provide location information; if the device or network does not comprise means to locate the wireless access device proceeding to the step of enabling game play; retrieving location information from the respective devices, determining whether or not the devices are close enough to initiate peer-to-peer play and if they are not, proceeding to the step of enabling game play; determining whether the devices are capable of peer-to-peer play and if they are not, proceeding with the step of enabling game play; setting up peer-to-peer communications; and enabling game play.
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17. The method of claim 18, further comprising the step of uploading game and player detail to the game server.
Specification