TOUCH DISPLAY RUBBER-BAND GESTURE
First Claim
Patent Images
1. A gaming system, comprising:
- a touch display;
a logic subsystem operatively coupled to the touch display; and
a data-holding subsystem holding instructions executable by the logic subsystem to;
recognize a rubber-band gesture on the touch display, the rubber-band gesture beginning with a source touching the touch display at a touch-down location of the touch display and continuing until the source stops touching the touch display at a lift-up location of the touch display;
determine an action vector having a vector direction pointing from the lift-up location to the touch-down location and a vector magnitude equal to a distance from the lift-up location to the touch-down location; and
display a game action on the touch display, the game action originating at a game object on the touch display and proceeding in the vector direction with an action amplitude derived from the vector magnitude.
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Abstract
A rubber-band gesture begins with a source touching a touch display at a touch-down location of the touch display. The rubber-band gesture continues until the source stops touching the touch display at a lift-up location of the touch display. An action is displayed on the touch display in response to the rubber-band gesture. The action is displayed in a direction parallel to a vector pointing from the lift-up location to the touch-down location. The action is displayed with an action amplitude derived from a distance from the touch-down location to the lift-up location.
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Citations
20 Claims
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1. A gaming system, comprising:
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a touch display; a logic subsystem operatively coupled to the touch display; and a data-holding subsystem holding instructions executable by the logic subsystem to; recognize a rubber-band gesture on the touch display, the rubber-band gesture beginning with a source touching the touch display at a touch-down location of the touch display and continuing until the source stops touching the touch display at a lift-up location of the touch display; determine an action vector having a vector direction pointing from the lift-up location to the touch-down location and a vector magnitude equal to a distance from the lift-up location to the touch-down location; and display a game action on the touch display, the game action originating at a game object on the touch display and proceeding in the vector direction with an action amplitude derived from the vector magnitude. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method of operating a computing device having a touch display, the method comprising:
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recognizing a gesture on the touch display, the gesture including a touch-down location and a lift-up location; displaying an action on the touch display in response to the gesture, the action displayed in a direction parallel to a vector pointing from the lift-up location to the touch-down location and the action displayed with an action amplitude derived from a distance from the lift-up location to the touch-down location. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18)
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19. A method of operating a gaming device having a touch display, the method comprising:
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recognizing a first rubber-band gesture on the touch display, the first rubber-band gesture beginning with a first source touching the touch display at a first touch-down location of the touch display and continuing until the first source stops touching the touch display at a first lift-up location of the touch display; recognizing a second rubber-band gesture on the touch display, the second rubber-band gesture beginning with a second source touching the touch display at a second touch-down location of the touch display and continuing until the second source stops touching the touch display at a second lift-up location of the touch display; determining a first action vector having a first vector direction pointing from the first lift-up location to the first touch-down location and a first vector magnitude equal to a distance from the first lift-up location to the first touch-down location; determining a second action vector having a second vector direction pointing from the second lift-up location to the second touch-down location and a second vector magnitude equal to a distance from the second lift-up location to the second touch-down location; displaying a first game action on the touch display, the first game action displayed in the first vector direction with a first action amplitude related to the first vector magnitude; and displaying a second game action on the touch display, the second game action displayed in the second vector direction with a second action amplitude related to the second vector magnitude - View Dependent Claims (20)
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Specification