ARRANGEMENT FOR BUILDING AND OPERATING HUMAN-COMPUTATION AND OTHER GAMES
First Claim
1. A markup language schema framework for constructing human computation web-based games, comprising:
- a. at least one markup language schema, in which the markup language schema includes a game states element that describes the states and synchronization points of a multi-player game; and
b. in which the markup language schema framework is embodied on a computer system.
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Abstract
A game description language is provided for human computation games, as well as a game platform or generator component that can generate the code base for the game. The game description language and schema framework can be used to represent the game logic and synchronization patterns of a human computation game. The automated code generation tool takes a file, e.g., a file made from the above game description language, or the like, as an input and generates a code base for the corresponding human computation game. These tools allow a prototype of a human computation game to be generated within minutes.
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Citations
20 Claims
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1. A markup language schema framework for constructing human computation web-based games, comprising:
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a. at least one markup language schema, in which the markup language schema includes a game states element that describes the states and synchronization points of a multi-player game; and b. in which the markup language schema framework is embodied on a computer system. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A computer-readable medium, comprising instructions for causing one or more processors in an electronic device to perform a method of generating code for a game server from a markup language schema for a human computation web-based game, the method comprising the steps of:
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a. analyzing a markup language schema, in which the markup language schema includes a game states element that describes the states and synchronization points of a multi-player game; and b. generating code from the analyzed markup language schema. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
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17. A system for operating a game, comprising:
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a. a front-end component, the front-end component providing a user-interface that runs in a client web browser, the front-end component for responding to player actions and initiating connections to a game server; and b. a back-end component, the back-end component communicating with and synchronizing the game states of a plurality of instances of the front-end component. - View Dependent Claims (18, 19, 20)
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Specification