APPARATUS AND METHOD FOR EFFICIENT ANIMATION OF BELIEVABLE SPEAKING 3D CHARACTERS IN REAL TIME
First Claim
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1. An apparatus for animating a moving and speaking enhanced-believability character in real time, comprising:
- a. a plurality of behavior generators each for defining a respective aspect of facial behavior;
b. a unifying scripter, associated with said behavior generators, said scripter operable to combine said behaviors into a unified animation script; and
c. a renderer, associated with said unifying scripter, said renderer operable to render said character in accordance with said script, thereby to enhance believability of said character.
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Abstract
An apparatus for animating a moving and speaking enhanced-believability, character in real time, comprising a plurality of behavior generators, each for defining a respective aspect of facial behavior, a unifying scripter, associated with the behavior generators, the scripter operable to combine the behaviors into a unified animation script, and a renderer, associated with the unifying scripter, the renderer operable to render the character in accordance with the script, thereby to enhance believability of the character.
51 Citations
60 Claims
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1. An apparatus for animating a moving and speaking enhanced-believability character in real time, comprising:
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a. a plurality of behavior generators each for defining a respective aspect of facial behavior; b. a unifying scripter, associated with said behavior generators, said scripter operable to combine said behaviors into a unified animation script; and c. a renderer, associated with said unifying scripter, said renderer operable to render said character in accordance with said script, thereby to enhance believability of said character. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47)
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48. A method for animating a moving and speaking enhanced-believability character in real time, comprising the steps of:
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a. defining respective aspects of facial behavior in order to generate respective facial behaviors; b. unifying said behaviors into a unified animation script; and c. rendering said character in accordance with said script, thereby to enhance believability of said character. - View Dependent Claims (49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60)
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Specification