Method for using gesture objects for computer control
First Claim
1. A method for controlling computer operations by displaying graphic objects in a computer environment and entering user inputs to the computer environment through user interactions with graphic objects, the method comprising the following steps in no particular order:
- displaying an object and drawing at least one action stroke to impinge on said object, said action stroke being definable to assign at least one action to a gesture object;
drawing a context stroke that can impart a context definition for said specific action assigned to said gesture object,drawing a gesture object stroke having an arrowhead that points to a gesture target object, whereby said gesture target object becomes a gesture object having associated thereto said specific action and said context definition.
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Abstract
A computer control environment introduces the Gesture environment, in which a computer user may enter or recall graphic objects on a computer display screen, and draw arrows and gesture objects to control the computer and produce desired results. The elements that make up the gesture computing environment, include a gesture input by a user that is recognized by software and interpreted to command that some action is to be performed by the computer. The gesture environment includes gesture action objects, which convey an action to some recipient object, gesture context objects which set conditions for the invocation of an action from a gesture object, and gesture programming lines that are drawn to or between the gesture action objects and gesture context objects to establish interactions therebetween.
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Citations
34 Claims
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1. A method for controlling computer operations by displaying graphic objects in a computer environment and entering user inputs to the computer environment through user interactions with graphic objects, the method comprising the following steps in no particular order:
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displaying an object and drawing at least one action stroke to impinge on said object, said action stroke being definable to assign at least one action to a gesture object; drawing a context stroke that can impart a context definition for said specific action assigned to said gesture object, drawing a gesture object stroke having an arrowhead that points to a gesture target object, whereby said gesture target object becomes a gesture object having associated thereto said specific action and said context definition. - View Dependent Claims (3, 4, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34)
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2. A method for controlling computer operations by displaying graphic objects in a computer environment and entering user inputs to the computer environment through user interactions with the graphic objects, the method comprising the following steps in no particular order:
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displaying an object that conveys at least one action and drawing at least one action stroke to impinge on said object, said action stroke being definable to assign said at least one action to a gesture object; drawing a context stroke to impinge on at least one further object that can impart at least one context definition to said at least one action assigned to said gesture object, drawing a gesture object stroke having an arrowhead that points to a gesture target object, whereby said gesture target object becomes said gesture object having associated thereto said at least one action and said at least one context definition. - View Dependent Claims (5, 6)
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Specification