PLUG-IN ARCHITECTURE FOR A WAGERING GAME NETWORK
First Claim
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1. A method for execution by one or more processors, the method comprising:
- initializing a logical connection between the one or more processors and a wagering game network having one or more wagering game machines operable to present a wagering game upon which monetary value may be wagered;
locating at least one plug-in on the wagering game network, the plug-in comprising executable code and data; and
loading the plug-in into an executable software program operating on at least one machine on the wagering game network, the executable software program providing a plug-in interface for communication between the plug-in and the executable software program.
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Abstract
A plug-in architecture for a wagering game network is described. Plug-in modules may provide various functions for services related to wagering games. Such functions may include random number generation, user interface functions, player tracking functions, central determinant functions etc. The plug-ins are dynamically loaded during the run-time of an application or service.
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Citations
22 Claims
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1. A method for execution by one or more processors, the method comprising:
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initializing a logical connection between the one or more processors and a wagering game network having one or more wagering game machines operable to present a wagering game upon which monetary value may be wagered; locating at least one plug-in on the wagering game network, the plug-in comprising executable code and data; and loading the plug-in into an executable software program operating on at least one machine on the wagering game network, the executable software program providing a plug-in interface for communication between the plug-in and the executable software program. - View Dependent Claims (2, 3, 4, 5)
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6. An apparatus comprising:
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at least one processor and a memory; a software program executable by the at least one processor and operable to provide support for a wagering game upon which monetary value may be wagered and to provide a plug-in interface; and a plug-in comprising executable code and data, the plug-in loadable into the software program during the run-time of the software program, the plug-in and software program communicating through the plug-in interface. - View Dependent Claims (7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
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18. A machine-readable storage medium having machine executable code stored thereon for causing one or more processors to execute a method, the method comprising:
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communicating on a wagering game network having one or more wagering game machines operable to present a wagering game upon which monetary value may be wagered; locating at least one plug-in on the wagering game network, the plug-in comprising executable code and data; and loading the at least one plug-in into an executable software program operating on at least one machine on the wagering game network, the executable software program providing a plug-in interface for communication between the plug-in and the executable software program. - View Dependent Claims (19, 20, 21, 22)
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Specification