GAME APPARATUS, GAME CHARACTER DISPLAYING METHOD, AND RECORDING MEDIUM
First Claim
1. A game apparatus capable of playing a plurality of games using a specific player character operated by a player, the game apparatus comprising:
- an item display data specifier that specifies display data of items possessed or worn by the player character based on attributes set to the items and a design table where a correspondence relationship between the attributes and the display data of the items is set, the design table being different or same for every game;
a character display data generator that generates display data of the player character based on the specified display data of the items; and
a character displayer that displays the player character on a display screen based on the generated display data of the player character.
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Abstract
An object of the present invention is to provide a game apparatus that can display an avatar matched to any kind of games that the avatar participates, without changing clothes or decorations worn by the avatar to new clothes or decorations.
The present invention relates to a game apparatus that can play a plurality of games using a specific player character. The game apparatus includes an item display data specifier that specifies display data of items based on attributes set to the items and a design table where a correspondence relationship between the attributes and the display data of the items is set; a character display data generator that generates display data of the player character based on the specified display data of the items; and a character displayer that displays the player character on a display screen based on the generated display data of the player character.
34 Citations
5 Claims
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1. A game apparatus capable of playing a plurality of games using a specific player character operated by a player, the game apparatus comprising:
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an item display data specifier that specifies display data of items possessed or worn by the player character based on attributes set to the items and a design table where a correspondence relationship between the attributes and the display data of the items is set, the design table being different or same for every game; a character display data generator that generates display data of the player character based on the specified display data of the items; and a character displayer that displays the player character on a display screen based on the generated display data of the player character. - View Dependent Claims (2, 3)
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4. A game character displaying method that is executed in a game apparatus, capable of playing a plurality of games using a specific player character operated by a player, the method comprising:
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specifying display data of items possessed or worn by the player character based on attributes set to the items and a design table where a correspondence relationship between the attributes and the display data of the items is set, the design table being different or same for every game; generating display data of the player character based on the specified display data of the items; and displaying the player character on a display screen based on the generated display data of the player character.
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5. A tangible computer-readable recording medium in which a game program executed by a game apparatus is recorded, the game apparatus capable of playing a plurality of games using a specific player character operated by a player,
the game program comprising: -
an item display data specifying code segment that, when executed, specifies display data of items possessed or worn by the player character based on attributes set to the items and a design table where a correspondence relationship between the attributes and the display data of the items is set, the design table being different or same for every game; a character display data generating code segment that, when executed, generates display data of the player character based on the specified display data of the items; and a character displaying code segment that, when executed, displays the player character on a display screen based on the generated display data of the player character.
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Specification