GAME DEVICE, GAME PROGRAM AND GAME OBJECT OPERATION METHOD
First Claim
1. A game device for proceeding with a game by inputting an operating signal to operate an object displayed in a screen, comprising:
- a controller provided with an acceleration sensor for detecting acceleration in a predetermined direction and configured to output the operating signal in accordance with the acceleration detected by the acceleration sensor;
a user interface control unit configured to control a graphic user interface which is arranged in the screen and used to the display and operation of the game; and
an object control unit configured to change the object in accordance with input data which is calculated on the basis of the operating signal input through the controller;
wherein the input data is generated from a first operating signal indicative of an input value which varies in accordance with the motion of an operator of the controller and a second operating signal for modifying the input value,the graphic user interface comprising;
a first graphic representation indicative of the input value by changing an image in response to the first operating signal as input;
a second graphic representation indicative of determination of the input value indicated by the first operating signal and the start of accepting the second operating signal by changing an image;
a third graphic representation indicative of the accepting of the second operating signal and the timing of modifying the input value determined by the second graphical representation.
1 Assignment
0 Petitions
Accused Products
Abstract
[Problems to be Solved] In a game where a user'"'"'s operation is input to an object such as a player or a ball in a golf game or the like by using a controller with a built-in acceleration sensor to proceed the game, it is possible to input such a value at timing as the user intends without losing a realistic operation.
[Means for Solving the Problems] A game device, where an operation signal to operate a character displayed on a screen is input to proceed a game, is provided with a controller 1c that has an acceleration sensor to detect acceleration in a predetermined direction, a GUI control unit 24 that controls a graphic user interface 344 for the display and operation of the game, and an object control unit 252 that makes the coordinate position of a ball change in accordance with input data calculated on the basis of the operation signal input from the controller 1c.
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Citations
17 Claims
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1. A game device for proceeding with a game by inputting an operating signal to operate an object displayed in a screen, comprising:
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a controller provided with an acceleration sensor for detecting acceleration in a predetermined direction and configured to output the operating signal in accordance with the acceleration detected by the acceleration sensor; a user interface control unit configured to control a graphic user interface which is arranged in the screen and used to the display and operation of the game; and an object control unit configured to change the object in accordance with input data which is calculated on the basis of the operating signal input through the controller; wherein the input data is generated from a first operating signal indicative of an input value which varies in accordance with the motion of an operator of the controller and a second operating signal for modifying the input value, the graphic user interface comprising; a first graphic representation indicative of the input value by changing an image in response to the first operating signal as input; a second graphic representation indicative of determination of the input value indicated by the first operating signal and the start of accepting the second operating signal by changing an image; a third graphic representation indicative of the accepting of the second operating signal and the timing of modifying the input value determined by the second graphical representation. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A game program method for proceeding with a gam;
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using a controller provided with an acceleration sensor for detecting acceleration in a predetermined direction and configured to output the operating signal in accordance with the acceleration detected by the acceleration sensor; operating an object displayed in a screen through a graphic user interface which is arranged in the screen and used to the display and operation of the game; and changing the object in accordance with input data which is calculated on the basis of the operating signal input through the controller, the game program method causing a computer to perform; an input start step of inputting a first operating signal indicative of an input value which varies in accordance with the motion of an operator of the controller and indicating the input value with a first graphic representation by changing an image in response to the first operating signal as input; an input value determination step of changing an image as a second graphic representation to determine the input value indicated by the first operating signal and indicate the start of accepting the second operating signal; an input value modification step of changing an image as a third graphic representation to accept the second operating signal and indicate the timing of modifying the input value determined by the second graphical representation; and an input data calculation step of generating the input data from the input value which is indicated by the first operating signal and varies in accordance with the motion of the operator of the controller, by modifying the input value in accordance with the second operating signal. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
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17. An object control method for proceeding with a game by:
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using a controller provided with an acceleration sensor for detecting acceleration in a predetermined direction and configured to output the operating signal in accordance with the acceleration detected by the acceleration sensor; operating an object displayed in a screen through a graphic user interface which is arranged in the screen and used to the display and operation of the game; and changing the object in accordance with input data which is calculated on the basis of the operating signal input through the controller, the method comprising; an input start step of inputting a first operating signal indicative of an input value which varies in accordance with the motion of an operator of the controller and indicating the input value with a first graphic representation by changing an image in response to the first operating signal as input; an input value determination step of changing an image as a second graphic representation to determine the input value indicated by the first operating signal and indicate the start of accepting the second operating signal; an input value modification step of changing an image as a third graphic representation to accept the second operating signal and indicate the timing of modifying the input value determined by the second graphical representation; and an input data calculation step of generating the input data from the input value which is indicated by the first operating signal and varies in accordance with the motion of the operator of the controller, by modifying the input value in accordance with the second operating signal.
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Specification