SYSTEM FOR COMPUTERIZED MULTIPLAYER TOURNAMENT GAMING AND A METHOD THEREOF
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Abstract
The present invention discloses a computerized gaming system for multiplayer tournaments, a method of operating the system, a module to be used in conjunction with the system, and a method of playing the game. The method of operating the system comprises a) setting and accommodating a configuration comprising one or more predefined and/or configurable rules for multiplication of stakes and/or a winning pool, conditions thereof, one or more parameters of said multiplication, and one or more tournament limits; b) facilitating obtaining a multiplication proposal from a player; c) obtaining game-related and/or player-related data from the gaming server and/or the billing unit and/or the storage unit, and providing automated authorization of the proposal in accordance with said obtained data and said accommodated configuration; d) presenting the authorized proposal to one or more other players and facilitating obtaining one or more respective replies, e) automated informing the game server and/or the billing unit with regard to the multiplication proposal and reply thereof; and f) automated executing the game rules corresponding to the obtained replies.
145 Citations
48 Claims
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1-24. -24. (canceled)
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25. A method of operating a computerized multiplayer tournament gaming system comprising a gaming server operatively coupled to a billing unit and a storage unit, the method comprising:
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a) setting and accommodating a configuration comprising one or more predefined and/or configurable rules for multiplication of stakes and/or a winning pool, conditions thereof, one or more parameters of said multiplication, and one or more tournament limits; b) facilitating obtaining a multiplication proposal from a player; c) obtaining game-related and/or player-related data from at least one element from a group comprising the gaming server, the billing unit and the storage unit; and
providing automated authorization of the proposal in accordance with said obtained data and said accommodated configuration;d) presenting the authorized proposal to one or more other players and facilitating obtaining one or more respective replies, e) automated informing the game server and/or the billing unit with regard to the multiplication proposal and reply thereof; and f) automated executing the game rules corresponding to the obtained replies. - View Dependent Claims (26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 43)
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36. A computerized multiplayer tournament gaming system comprising a gaming server operatively coupled to a billing unit and a storage unit, wherein the system further comprises:
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a) a multiplier module operatively coupled to at least one element of a group comprising the gaming server, the billing unit and the storage unit; b) at least one element of said group is configured to provide game-related data and/or player-related data to the multiplier module; c) the multiplier module is configured; i) to accommodate a configuration comprising one or more predefined and/or configurable rules for multiplication of stakes and/or a winning pool, and/or conditions thereof, and/or one or more parameters of said multiplication, and/or one or more tournament limits; ii) to obtain game-related data and/or player-related data from at least one element of said group; iii) to facilitate obtaining a multiplication proposal from a player; iv) to process the obtained data and the obtained multiplication proposal in accordance with the accommodated rules and conditions in order to provide an automated authorization of the proposal, v) to facilitate presenting the authorized proposal to one or more other players and obtaining one or more respective replies, and vi) to inform the game server and/or the billing unit with regard to the multiplication proposal and reply thereof. - View Dependent Claims (37, 38, 39, 40, 41, 42, 44)
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45. A multiplier module configured for use with a computerized multiplayer tournament gaming system comprising a gaming server operatively coupled to a billing unit and a storage unit, wherein said multiplier module is operatively coupled to at least one element of a group comprising the gaming server, the billing unit and the storage unit and configured:
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a) to accommodate a configuration comprising one or more predefined and/or configurable rules for multiplication of stakes and/or a winning pool, conditions thereof, one or more parameters of said multiplication, and one or more tournament limits; b) to obtain game-related data and/or player-related data from at least one element of said group; c) to facilitate obtaining a multiplication proposal from a player; d) to process the obtained data and the obtained multiplication proposal in accordance with the accommodated rules and conditions in order to provide an automated authorization of the proposal, e) to facilitate presenting the authorized proposal to one or more other players and obtaining one or more respective replies, and f) to inform the game server and/or the billing unit with regard to the multiplication proposal and reply thereof. - View Dependent Claims (46, 47)
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48. A method of playing a computerized multiplayer tournament game, the method comprising:
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a) setting one or more rules for multiplication of stakes and/or a winning pool, conditions thereof, one or more parameters of said multiplication, and one or more tournament limits; b) facilitating obtaining a multiplication proposal from a player; c) automated authorization of the proposal in accordance with said rules and conditions; d) presenting the authorized proposal to one or more other players and facilitating obtaining one or more respective replies, automated executing the game rules corresponding to the obtained replies.
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Specification