Tools and Methods for Collecting and Analyzing Sports Statistics
First Claim
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1. A computer system for keeping and analyzing one or more statistics of a sporting event, the system comprising:
- a component for defining the statistics to be kept by the system;
a component for entering the defined statistics into the system;
a component for uploading entered statistics to an internet server;
a component for linking at least one video segment of an event that generates an entered statistic; and
a component for selectively displaying the video segment linked to the entered statistic.
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Abstract
An application executed on a computer running Windows or Vista, for example, allows the coach to take whatever sports statistics his heart desires and then provides the coach with the tools to analyze those statistics. Data entry of statistics is easy and specific embodiments contemplate voice recognition data entry and analysis and tagged video associated with one or more statistical event. The application runs as a desktop application but also synchs with an online database on a server for online access and synchs a particular statistic to a video clip of the event that created the statistic.
48 Citations
6 Claims
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1. A computer system for keeping and analyzing one or more statistics of a sporting event, the system comprising:
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a component for defining the statistics to be kept by the system; a component for entering the defined statistics into the system; a component for uploading entered statistics to an internet server; a component for linking at least one video segment of an event that generates an entered statistic; and a component for selectively displaying the video segment linked to the entered statistic. - View Dependent Claims (2, 3)
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4. In a computer environment for keeping and analyzing sports statistics;
- a computer-readable medium having computer executable instructions for entering statistics in real time, uploading the entered statistics to an Internet server and linking a numerical statistic to at least one video clip of the event that generated the statistic, the computer executable instructions comprising;
providing a user interface to define the enterable statistics; providing a user interface to enter the defined statistics as the events that generate the statistics occur; recording video segments of the events that generate the entered statistics; and linking to one or more entered statistics one or more video segments of the events that generated at least one of the entered statistics.
- a computer-readable medium having computer executable instructions for entering statistics in real time, uploading the entered statistics to an Internet server and linking a numerical statistic to at least one video clip of the event that generated the statistic, the computer executable instructions comprising;
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5. The computer readable medium of claim _, wherein the computer environment is a networked computer environment, the instructions further comprise uploading the entered statistics and linked video to an internet server.
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6. A method for linking numerical statistics to a video of the event that generated the numerical statistic, the method comprising the steps of:
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step 1—
setting the current sync point=the first sync point;step 2—
determining if there is a sync point associated with the first stat;step 3—
if no sync point then the current sync point is used;step 4—
if there is a sync point, setting the sync point as the current sync point;step 5—
calculate delta from last sync pointstep 5—
reiterating steps 1-4 through every stat in the game; andusing the current sync point and its associated delta value, taking the current stat and add the delta to generate a new value; setting the new value as the time for the stat to happen in the video such that at upon completion of the iterations, every synced stat is linked to a video of the appropriate event.
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Specification