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PERCEIVED SKILL GAMING MACHINE AND METHOD

  • US 20100227658A1
  • Filed: 05/19/2010
  • Published: 09/09/2010
  • Est. Priority Date: 02/15/2001
  • Status: Active Grant
First Claim
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1. A gaming machine comprising:

  • a processor;

    one or more controls operable by a player;

    a perceived skill game under control of the processor, the game producing both a skill outcome based on the skill with which the player may operate the controls and a predetermined award to be paid at the conclusion of the game regardless of the outcome;

    a display comprising a plurality of possible awards including the predetermined award, wherein the probability of a random selection of the predetermined award appears more likely than a random selection of one of the remaining plurality of possible awards,the display configured to indicate a simulated random selection of the predetermined award on the display at the conclusion of the game in a manner perceivable by the player as being based on at least the displayed apparent probabilities and the skill outcome.

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