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Virtual Playing Chips in a Multiuser Online Game Network

  • US 20100227675A1
  • Filed: 03/03/2010
  • Published: 09/09/2010
  • Est. Priority Date: 03/06/2009
  • Status: Active Grant
First Claim
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1. A method, comprising:

  • receiving, at a server, a purchase order for virtual currency from a player, wherein the purchase order was made with legal currency, and wherein the virtual currency is usable within the context of a computer-implemented game;

    crediting an account of the player with virtual currency, wherein the virtual currency is not redeemable for legal currency;

    receiving a second purchase order for a virtual object within the context of the computer-implemented game from the player, wherein the second purchase order was made with virtual currency; and

    debiting the account of the player based on the second purchase order.

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