Virtual Playing Chips in a Multiuser Online Game Network
First Claim
Patent Images
1. A method, comprising:
- receiving, at a server, a purchase order for virtual currency from a player, wherein the purchase order was made with legal currency, and wherein the virtual currency is usable within the context of a computer-implemented game;
crediting an account of the player with virtual currency, wherein the virtual currency is not redeemable for legal currency;
receiving a second purchase order for a virtual object within the context of the computer-implemented game from the player, wherein the second purchase order was made with virtual currency; and
debiting the account of the player based on the second purchase order.
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Accused Products
Abstract
In various embodiments, virtual currency is used within a multiplayer online game in a restricted manner.
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Citations
20 Claims
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1. A method, comprising:
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receiving, at a server, a purchase order for virtual currency from a player, wherein the purchase order was made with legal currency, and wherein the virtual currency is usable within the context of a computer-implemented game; crediting an account of the player with virtual currency, wherein the virtual currency is not redeemable for legal currency; receiving a second purchase order for a virtual object within the context of the computer-implemented game from the player, wherein the second purchase order was made with virtual currency; and debiting the account of the player based on the second purchase order. - View Dependent Claims (2, 3, 4, 5)
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6. A method, comprising:
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receiving, at a server, a first purchase order for virtual currency from a first player, wherein the first purchase order is made with legal currency, and wherein the virtual currency is usable within the context of a computer-implemented game; crediting an account of the first player with virtual currency, wherein the virtual currency is not redeemable for legal currency. - View Dependent Claims (7, 8, 9, 10, 11)
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12. An apparatus comprising:
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one or more processors; and
a memory coupled to the processors comprising instructions executable by the processors, the processors operable when executing the instructions to;receive a first purchase order for virtual currency from a first player, wherein the first purchase order is made with legal currency, and wherein the virtual currency is usable within the context of a computer-implemented game; credit an account of the first player with virtual currency, wherein the virtual currency is not redeemable for legal currency. - View Dependent Claims (13, 14, 15)
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16. A method, comprising:
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receiving, at a server, a request to gift an in-game value from a first player to a second player; accessing social network information of the first player to verify a social connection to the second player; transferring an in-game value from the first player to the second player if the social connection is verified. - View Dependent Claims (17, 18, 19, 20)
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Specification