AWARDING OF AVATAR ITEMS IN VIDEO GAME ENVIRONMENT
First Claim
1. A computer-readable medium comprising code stored thereon that is executable by a processor on a computing device to perform a method of presenting a video game to a user, the code comprising:
- code executable to display in the video game an avatar representing the user;
code executable to receive input from a user of the video game during game play;
code executable to detect an occurrence of a designated event in the video game during game play that results from input received from the user during game play;
code executable to award the user access to an avatar item upon the occurrence of the designated event; and
code executable to store code representing the appearance of the avatar item in a location external to the video game.
2 Assignments
0 Petitions
Accused Products
Abstract
Embodiments related to the introduction of new avatar items to a video game environment are disclosed. One embodiment provides a computer-readable medium comprising code executable by a computing device to perform a method of presenting a video game to a user. The code comprises code executable to display in the video game an avatar representing the user, code executable to receive input from a user of the video game during game play, code executable to detect an occurrence of a designated event in the video game during game play that results from input received from the user during game play, code executable to award the user access to an avatar item upon the occurrence of the designated event, and code executable to store code representing the appearance of the avatar item in a location external to the video game.
394 Citations
20 Claims
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1. A computer-readable medium comprising code stored thereon that is executable by a processor on a computing device to perform a method of presenting a video game to a user, the code comprising:
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code executable to display in the video game an avatar representing the user; code executable to receive input from a user of the video game during game play; code executable to detect an occurrence of a designated event in the video game during game play that results from input received from the user during game play; code executable to award the user access to an avatar item upon the occurrence of the designated event; and code executable to store code representing the appearance of the avatar item in a location external to the video game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method of operating a video game console, the method comprising:
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presenting a first video game to a user via the video game console, the first video game comprising an avatar that represents the user; receiving input from the user during game play of the first video game; detecting an occurrence of a designated event during play of first video game that results from input received from the user; in response, awarding access to an avatar item stored in the first video game environment, storing code representing the avatar item at a location on the video game console, and modifying a data structure stored on the video game console to indicate that the avatar item is possessed; receiving an input requesting application of the avatar item to the avatar; displaying the avatar with the avatar item in the first video game; receiving a request from the user to play a later interactive entertainment activity; presenting the later interactive entertainment activity to the user; and displaying the avatar with the avatar item in the later interactive entertainment activity. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17)
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18. A method for incorporating an avatar item award into a video game program, the method comprising:
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receiving an input of a model of the avatar item for conversion to a binary format; converting the model of the avatar item to the binary format to form a binary model of the avatar item; receiving an input of one or more items of metadata associated with the avatar item; receiving an input of computer-readable code representing the video game program, the computer-readable code comprising code configured to award the avatar item to a video game player upon an occurrence of a designated event when playing the video game, code configured to store the binary model of the avatar item at a location external to the video game upon award of the avatar item, and code configured to update a data structure located external to the video game upon award of the avatar item to the video game player; and packaging the binary model of the avatar item, the one or more items of metadata, and the computer-readable code representing the video game into a container file readable by a video game system. - View Dependent Claims (19, 20)
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Specification