Systems and Methods for Processing Graphics Primitives
First Claim
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1. A method for processing graphics primitives, the method comprising point-reflecting a graphics primitive about a point to generate a reflected graphics primitive, the reflected graphics primitive maintaining a depth information of the graphics primitive.
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Abstract
Methods and systems for processing graphics primitives, including point-reflecting a graphics primitive about a point to generate a reflected graphics primitive, the reflected graphics primitive maintaining a depth information of the graphics primitive.
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Citations
21 Claims
- 1. A method for processing graphics primitives, the method comprising point-reflecting a graphics primitive about a point to generate a reflected graphics primitive, the reflected graphics primitive maintaining a depth information of the graphics primitive.
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8. A system for rendering a hogel, the system comprising:
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one or more processors; and one or more memory units coupled to the one or more processors, the system being configured to point-reflect a graphics primitive about a point to generate a reflected graphics primitive, the reflected graphics primitive maintaining a depth information of the graphics primitive. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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- 15. A computer program product stored on a computer operable medium, the computer program product comprising software code being effective to point-reflect a graphics primitive about a point to generate a reflected graphics primitive, the reflected graphics primitive maintaining a depth information of the graphics primitive.
Specification