INTERACTION WITH 3D SPACE IN A GAMING SYSTEM
First Claim
1. A wagering game interaction method, comprising:
- receiving an input indicative of a wager to play a wagering game on a gaming device;
displaying a three-dimensional (3D) image that relates to the wagering game on a video display of the gaming device, the 3D image including a plurality of selectable 3D elements;
characterizing a physical gesture of a player of the wagering game in three-dimensional (3D) coordinate space to produce 3D gesture data indicative of at least a path taken by the physical gesture in the 3D coordinate space;
based upon the 3D gesture data, causing at least one of the plurality of selectable 3D elements to appear to change position to produce a modified 3D image, wherein at least one of the plurality of selectable 3D elements becomes selectable in response to one of the selectable 3D elements changing position; and
displaying the modified 3D image on the video display.
9 Assignments
0 Petitions
Accused Products
Abstract
A gaming system for interacting with a wagering game in 3D space includes sensors positioned to define a 3D volume within which things may be introduced to make gestures that are detected in the 3D volume and associated with wagering-game functions Different 3D gestures cause different wagering-game functions to be earned out One gesture browses among selections involved in the game outcome while another gesture selects a wagering-game element 3D gestures change virtual camera angles to view hidden surfaces 3D wagering-game objects Gestures include throwing physical dice that transition to virtual dice whereupon the game software takes over to depict a randomly selected game outcome RFID-tagged chips are placed on tables to determine their value and location A fishing game detects a hook attached to a fishing rod held by the player and displays a virtual representation of the hook on four video displays
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Citations
66 Claims
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1. A wagering game interaction method, comprising:
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receiving an input indicative of a wager to play a wagering game on a gaming device; displaying a three-dimensional (3D) image that relates to the wagering game on a video display of the gaming device, the 3D image including a plurality of selectable 3D elements; characterizing a physical gesture of a player of the wagering game in three-dimensional (3D) coordinate space to produce 3D gesture data indicative of at least a path taken by the physical gesture in the 3D coordinate space; based upon the 3D gesture data, causing at least one of the plurality of selectable 3D elements to appear to change position to produce a modified 3D image, wherein at least one of the plurality of selectable 3D elements becomes selectable in response to one of the selectable 3D elements changing position; and displaying the modified 3D image on the video display. - View Dependent Claims (2, 3, 5, 9, 10, 11, 12, 38, 39, 43, 44, 45, 46, 47, 48, 49, 54, 55)
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4. (canceled)
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8. (canceled)
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13-28. -28. (canceled)
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29. A wagering game interaction method comprising:
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receiving an input indicative of a wager to play the wagering game at the gaming device; displaying on the video display a graphic to the player, the graphic corresponding to a predetermined valid gesture that relates to the wagering game; prompting the player to make a physical gesture in a predefined three-dimensional (3D) space in front of the video display that mimics the displayed graphic; determining at least one gesture characteristic of the physical gesture and storing gesture characteristic data indicative of the at least one gesture characteristic; and responsive to storing the gesture characteristic data, initiating the wagering game. - View Dependent Claims (30, 31, 32, 33, 34, 35)
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36-37. -37. (canceled)
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40-42. -42. (canceled)
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50-53. -53. (canceled)
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56. A wagering game interaction method comprising:
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receiving a wager to play a wagering game on a gaming system that includes a video display that displays a virtual object; producing first gesture data indicative of a first gesture associated with the player made in the 3D space; producing second gesture data indicative of a second gesture associated with the player made in 3D space, the second gesture being distinct from the first gesture; and displaying the virtual object via the video display, the virtual object being influenced by the first gesture and selectable by the second gesture, the virtual object being part of a randomly selected game outcome of the wagering game. - View Dependent Claims (57, 58, 59, 60, 61)
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62. A gaming system, comprising:
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an input configured to receive a wager to play a wagering game on a gaming device of the gaming system; a video display configured to display thereon virtual objects relating to the wagering game, a first of the virtual objects being capable of being influenced by a player of the wagering game and a second of the virtual objects being selectable by the player; a sensor system configured to detect physical gestures made by the player in three-dimensional (3D) coordinate space in front of the gaming device; and a controller configured to characterize (i) a first of the physical gestures to produce corresponding first 3D gesture data indicative of the first physical gesture in the 3D coordinate space and (ii) a second of the physical gestures to produce corresponding second 3D gesture data indicative of the second physical gesture in the 3D coordinate space, the second gesture being distinct from the first gesture, the first virtual object being influenced by the first physical gesture based on the first 3D gesture data, the controller causing the second virtual object to be selected based on the second 3D gesture data. - View Dependent Claims (63, 64, 65, 66)
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Specification