VIDEO GAMES ADAPTED FOR WAGERING
First Claim
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1. A computer implemented method to allow wagering during a video game, the method comprising:
- receiving a deposit from a player representing a cash amount and converting the cash amount into player credits;
allowing a player to play a computer implemented video game with an input device which allows the player to move around in and interact in a 2-D or 3-D playing world;
displaying to the player a first icon and a second icon;
receiving a choice from the player to activate either the first icon or the second icon, wherein said choice determines which variance of a payback amount is used;
determining a final payback amount based on the choice, wherein an expected value of the payback amount for the first icon is equal or approximately equal to an expected value of the payback amount for the second icon, wherein the variance of the payback amount for the first icon is different than the variance of the payback amount for the second icon; and
adding the final payback amount to the player credits.
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Abstract
A method, apparatus, and computer readable storage to allow players to wager on video games. The method disclosed herein can allow players to win or lose money while partaking in any video game previously played for entertainment purposes. A player can purchase play time on a game, play the game and earn monetary prizes during the game, and then redeem the monetary prizes for real cash.
104 Citations
4 Claims
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1. A computer implemented method to allow wagering during a video game, the method comprising:
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receiving a deposit from a player representing a cash amount and converting the cash amount into player credits; allowing a player to play a computer implemented video game with an input device which allows the player to move around in and interact in a 2-D or 3-D playing world; displaying to the player a first icon and a second icon; receiving a choice from the player to activate either the first icon or the second icon, wherein said choice determines which variance of a payback amount is used; determining a final payback amount based on the choice, wherein an expected value of the payback amount for the first icon is equal or approximately equal to an expected value of the payback amount for the second icon, wherein the variance of the payback amount for the first icon is different than the variance of the payback amount for the second icon; and
adding the final payback amount to the player credits. - View Dependent Claims (2)
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3. An apparatus comprising:
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a computer; and a computer-readable storage in communication with the computer and storing instructions configured to direct the computer to perform; receiving a deposit from a player representing a cash amount and converting the cash amount into player credits; allowing a player to play a computer implemented video game with an input device which allows the player to move around in and interact in a 2-D or 3-D playing world; displaying to the player a first icon and a second icon; receiving a choice from the player to activate either the first icon or the second icon, wherein said choice determines which variance of a payback amount is used; determining a final payback amount based on the choice, wherein an expected value of the payback amount for the first icon is equal or approximately equal to an expected value of the payback amount for the second icon, wherein the variance of the payback amount for the first icon is different than the variance of the payback amount for the second icon; and
adding the final payback amount to the player credits. - View Dependent Claims (4)
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Specification