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VIDEO GAMES ADAPTED FOR WAGERING

  • US 20100240444A1
  • Filed: 02/14/2010
  • Published: 09/23/2010
  • Est. Priority Date: 12/12/2003
  • Status: Active Grant
First Claim
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1. A computer implemented method to allow wagering during a video game, the method comprising:

  • receiving a deposit from a player representing a cash amount and converting the cash amount into player credits;

    allowing a player to play a computer implemented video game with an input device which allows the player to move around in and interact in a 2-D or 3-D playing world;

    displaying to the player a first icon and a second icon;

    receiving a choice from the player to activate either the first icon or the second icon, wherein said choice determines which variance of a payback amount is used;

    determining a final payback amount based on the choice, wherein an expected value of the payback amount for the first icon is equal or approximately equal to an expected value of the payback amount for the second icon, wherein the variance of the payback amount for the first icon is different than the variance of the payback amount for the second icon; and

    adding the final payback amount to the player credits.

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