Methods and apparatus to provide user a somatosensory experience for thrill seeking jumping like activities
First Claim
1. A method of providing user somatosensory experience for “
- thrill seeking jumping like activities”
, the method comprising;
Providing means for changing elevation of user that rapid enough for user to feel the difference of gravity feeling or “
G force”
with feelings of user under stationary situation, wherein the speed of elevation change provide by the means can be controlled/adjusted and the facing direction relative to the direction of movement and/or pose of the user can be changed,While the user using the elevation changing means, using a computer-implemented virtual reality system to present to the user a virtual reality environment. The view point and/or direction changes in the virtual reality environment are consistent with the position changes and/or self motion of the user in the elevation changing means,So that the user experiences the virtual reality environment under a “
variable gravity”
condition or “
G-Force”
provided by the elevation changing means (in a synchronized way), such “
variable gravity”
condition enhancing experience of the virtual reality environment.
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Accused Products
Abstract
A method of providing user somatosensory experience for “thrill seeking jumping like activities” (for purposes such as but not limited to training, game, or entertainment) involves:
Providing means for changing elevation of user that rapid enough for user to feel the difference of gravity feeling or “G force” with feelings of user under stationary situation, wherein the facing direction relative to the direction of movement and/or pose of the user can be changed, and the speed of elevation change provide by the means can be controlled/adjusted;
While the user using the elevation changing means, using a computer-implemented virtual reality system to present to the user a virtual reality environment. The view point and/or direction changes in the virtual reality environment are consistent with the position changes and/or self motion of the user in the elevation changing means;
So that the user experiences the virtual reality environment under a “variable gravity” condition or “G-Force” provided by the elevation changing means in a synchronized way, such “variable gravity” condition enhancing experience of the virtual reality environment. It is also possible for users to interact with the system by means such as game controller or gesture and etc, so that the output of the elevation means could be affected/changed by user input.
57 Citations
18 Claims
-
1. A method of providing user somatosensory experience for “
- thrill seeking jumping like activities”
, the method comprising;Providing means for changing elevation of user that rapid enough for user to feel the difference of gravity feeling or “
G force”
with feelings of user under stationary situation, wherein the speed of elevation change provide by the means can be controlled/adjusted and the facing direction relative to the direction of movement and/or pose of the user can be changed,While the user using the elevation changing means, using a computer-implemented virtual reality system to present to the user a virtual reality environment. The view point and/or direction changes in the virtual reality environment are consistent with the position changes and/or self motion of the user in the elevation changing means, So that the user experiences the virtual reality environment under a “
variable gravity”
condition or “
G-Force”
provided by the elevation changing means (in a synchronized way), such “
variable gravity”
condition enhancing experience of the virtual reality environment. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
- thrill seeking jumping like activities”
-
11. A virtual reality apparatus for providing a user with an “
- thrill seeking jumping like activities”
somatosensory experience, the apparatus comprising;an elevation changing means for user than can move user rapid enough to feel the difference of gravity feeling or “
G force”
(compared with feelings of user under stationary situation). In such means the speed of elevation change provide can be controlled/adjusted and the facing direction relative to the direction of movement and/or pose of the user can be changed;a computer-implemented virtual reality system that presents to the user a virtual reality environment while user is using the elevation changing means. The visual display of the virtual reality environment moves together with user when user'"'"'s elevation changed. The view point and/or direction changes in the virtual reality environment are consistent with the position changes and/or self motion of the user in the elevation changing means, enhancing user experience. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18)
- thrill seeking jumping like activities”
Specification