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METHODS OF POPULATING DATA STRUCTURES FOR USE IN EVOLUTIONARY SIMULATIONS

  • US 20100241640A1
  • Filed: 09/11/2009
  • Published: 09/23/2010
  • Est. Priority Date: 10/12/1999
  • Status: Active Grant
First Claim
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1. A computer program product on a computer readable media comprising computer code that:

  • i) encodes two or more biological molecules into initial character strings to provide a collection of two or more different initial character strings wherein each of said biological molecules comprises at least about ten subunits;

    ii) selects at least two substrings from said initial character strings;

    iii) concatenates said substrings to form one or more product strings about the same length as one or more of the initial character strings;

    iv) adds the product strings to a data structure to populate a data structure of product strings;

    v) determines sequence identities of at least one of the product strings relative to at least one initial character string; and

    vi) selects one or more product biological molecules for production, wherein the one or more product biological molecules correspond to one or more of the product strings.

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