COMPUTER READABLE STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREON AND GAME APPARATUS
First Claim
1. A computer readable storage medium having stored thereon a game program to be executed by a computer of a game apparatus, the game program being for moving an object in a virtual space based on posture/motion information obtained from predetermined detection means for detecting a posture or a motion of an input device operated by a user, the game program causing the computer to function as:
- posture/motion information obtaining means for obtaining posture/motion information detected by the detection means;
posture calculation means for calculating the posture of the input device based on the posture/motion information;
reference plane setting means for virtually setting a predetermined plane as a reference plane in an actual space at a predetermined timing based on the posture/motion information; and
processing means for executing predetermined processing in accordance with the posture of the input device with respect to the reference plane.
1 Assignment
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Accused Products
Abstract
Based on posture/motion information obtained from predetermined detection means for detecting a posture or a motion of an input device operated by a user, a virtual plane is calculated at a predetermined timing and set as reference plane. Then, based on motion information, the posture of the input device is calculated as necessary. In accordance with the posture of the input device with respect to the reference plane, predetermined game processing such as moving an object in a virtual space or the like is executed.
50 Citations
29 Claims
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1. A computer readable storage medium having stored thereon a game program to be executed by a computer of a game apparatus, the game program being for moving an object in a virtual space based on posture/motion information obtained from predetermined detection means for detecting a posture or a motion of an input device operated by a user, the game program causing the computer to function as:
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posture/motion information obtaining means for obtaining posture/motion information detected by the detection means; posture calculation means for calculating the posture of the input device based on the posture/motion information; reference plane setting means for virtually setting a predetermined plane as a reference plane in an actual space at a predetermined timing based on the posture/motion information; and processing means for executing predetermined processing in accordance with the posture of the input device with respect to the reference plane. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26)
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27. A computer readable storage medium having stored thereon a game program to be executed by a computer of a game apparatus, the game program being for moving an object in a virtual space based on posture/motion information obtained from predetermined detection means for detecting a posture or a motion of an input device operated by a user, the game program causing the computer to function as:
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posture/motion information obtaining means for obtaining posture/motion information detected by the detection means; posture calculation means for calculating the posture of the input device based on the posture/motion information; posture correction value calculation means for calculating a posture correction value of the input device based on the posture/motion information at a predetermined timing; and processing means for executing predetermined processing in accordance with a posture obtained by correcting the posture of the input device with respect to a predetermined reference plane, which is virtually set 1n an actual space, with the correction value.
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28. A game apparatus for moving an object in a virtual space based on posture/motion information obtained from predetermined detection means for detecting a posture or a motion of an input device operated by a user, the game apparatus comprising:
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posture/motion information obtaining means for obtaining posture/motion information detected by the detection means; posture calculation means for calculating the posture of the input device based on the posture/motion information; reference plane setting means for virtually setting a predetermined plane as a reference plane in an actual space at a predetermined timing based on the posture/motion information; and processing means for executing predetermined processing in accordance with the posture of the input device with respect to the reference plane.
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29. A game apparatus for moving an object in a virtual space based on posture/motion information obtained from predetermined detection means for detecting a posture or a motion of an input device operated by a user, the game apparatus comprising:
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posture/motion information obtaining means for obtaining posture/motion information detected by the detection means; posture calculation means for calculating the posture of the input device based on the posture/motion information; posture correction value calculation means for calculating a posture correction value of the input device based on the posture/motion information at a predetermined timing; and processing means for executing predetermined processing in accordance with a posture obtained by correcting the posture of the input device with respect to a predetermined reference plane, which is virtually set in an actual space, with the correction value.
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Specification