COMPUTER READABLE STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREON AND GAME APPARATUS
First Claim
1. A computer readable storage medium having stored thereon a game program to be executed by a computer of a game apparatus, the game program being for moving an object in a virtual space based on posture/motion information obtained from predetermined detection means for detecting a posture or a motion of an input device operated by a user, the game program causing the computer to function as:
- posture/motion information obtaining means for repeatedly obtaining posture/motion information detected by the detection means;
power value calculation means for calculating power value data, which is a parameter representing a power to be given to the object, based on the posture/motion information;
braking value calculation means for calculating braking value data representing a braking power applied on the input device, based on the posture/motion information; and
object moving means for moving the object based on the power value data and the braking value data.
1 Assignment
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Accused Products
Abstract
Based on posture/motion information obtained from predetermined detection means for detecting a posture or a motion of an input device operated by a user, power value data, which is a parameter representing the power to be given to an object is calculated. In addition, a braking power applied to the input device is calculated based on the posture/motion information. Then, the object is moved based on the power value data and the braking value data.
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Citations
18 Claims
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1. A computer readable storage medium having stored thereon a game program to be executed by a computer of a game apparatus, the game program being for moving an object in a virtual space based on posture/motion information obtained from predetermined detection means for detecting a posture or a motion of an input device operated by a user, the game program causing the computer to function as:
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posture/motion information obtaining means for repeatedly obtaining posture/motion information detected by the detection means; power value calculation means for calculating power value data, which is a parameter representing a power to be given to the object, based on the posture/motion information; braking value calculation means for calculating braking value data representing a braking power applied on the input device, based on the posture/motion information; and object moving means for moving the object based on the power value data and the braking value data. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
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18. A game apparatus for moving an object in a virtual space based on posture/motion information obtained from predetermined detection means for detecting a posture or a motion of an input device operated by a user, the game apparatus comprising:
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posture/motion information obtaining means for repeatedly obtaining posture/motion Information detected by the detection means; power value calculation means for calculating power value data, which is a parameter representing a power to be given to the object, based on the posture/motion information; braking value calculation means for calculating braking value data representing a braking power applied on the input device, based on the posture/motion information; and object moving means for moving the object based on the power value data and the braking value data.
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Specification