WIRELESSLY DISTRIBUTED ELECTRONIC CIRCLE GAMING
First Claim
1. A distributed electronic game system comprising:
- a game input device; and
a flat multi-touch functional display,wherein the game input device comprises;
an orientation sensor that, when active, outputs a spatial orientation signal representing a spatial orientation of the game input device, wherein the orientation sensor is rigidly attached to the game input device;
a transmission mechanism communicatively coupled to the orientation sensor so as to receive the spatial orientation signal and transmit spatial orientation information present in the spatial orientation signal to the flat multi-touch functional display.wherein the flat multi-touch functional display comprises;
a reception mechanism configured to receive the spatial orientation information transmitted by the transmission mechanism; and
a game incorporation mechanism configured to identify the spatial orientation of the game input device using the spatial orientation information received by the reception mechanism and alter a game state based on the spatial orientation information.
2 Assignments
0 Petitions
Accused Products
Abstract
A distributed electronic game system that includes a flat multi-touch functional central display that is capable of receiving wireless signals from surrounding game input devices, interpreting control actions from the wireless signals, and affecting game state in response to the control actions. The central display may be positioned horizontally and may act as a central play area for circle games. The central display includes general-purpose processing capability allowing the central display to be a central play area for a wide variety of board games and other circle games. The surrounding game input devices might be an orientation sensing game input device or may be private player consoles, or other game pieces.
23 Citations
49 Claims
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1. A distributed electronic game system comprising:
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a game input device; and a flat multi-touch functional display, wherein the game input device comprises; an orientation sensor that, when active, outputs a spatial orientation signal representing a spatial orientation of the game input device, wherein the orientation sensor is rigidly attached to the game input device; a transmission mechanism communicatively coupled to the orientation sensor so as to receive the spatial orientation signal and transmit spatial orientation information present in the spatial orientation signal to the flat multi-touch functional display. wherein the flat multi-touch functional display comprises; a reception mechanism configured to receive the spatial orientation information transmitted by the transmission mechanism; and a game incorporation mechanism configured to identify the spatial orientation of the game input device using the spatial orientation information received by the reception mechanism and alter a game state based on the spatial orientation information. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
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17. A distributed electronic game system comprising:
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a flat multi-touch functional display comprising a public display area and game logic capable of rendering at least a portion of public game state on the public display area, and a player console associated with at least one, but less than all, of all of the players of the game, and comprising a private display area and game logic cable of rendering at least a portion a private portion of game state associated with the at least one player on the private display area, wherein the player-console comprises; an input mechanism capable of responding to physical input of the at least one player; and a transmission mechanism capable of transmitting input information representing the physical input of the at least one player to the flat multi-touch functional display, and wherein the flat multi-touch horizontal functional display comprises; a reception mechanism configured to receive the input information transmitted by the transmission mechanism; and a game incorporation mechanism configured to identify the physical input of the at least one player using the input information and alter a game state based on the input information. - View Dependent Claims (18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29)
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30. A wireless game piece comprising:
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a body; an orientation sensor embedded within the body and that is structured to, when active, output a spatial orientation signal representing a spatial orientation of the body of the wireless game piece; a transmission mechanism embedded within the body and communicatively coupled to the orientation sensor so as to receive the spatial orientation signal and transmit spatial orientation information present in the spatial orientation signal to locations external to the wireless game piece; and an electronic power source embedded within the body and coupled to the orientation sensor and the transmission mechanism so as to electronically power the orientation sensor and the transmission mechanism. - View Dependent Claims (31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44)
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45. A wireless game piece recharger comprising:
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a recharger body having a recharger receptacle sized to receive a body of a wireless game piece having an embedded rechargeable battery; a plurality of electrical contacts in the recharger receptacle; and a power source configured to provide recharging electrical power through at least some of the plurality of electrical contacts and to the rechargeable battery when the wireless game piece is inserted into the receptacle in a specific orientation. - View Dependent Claims (46, 47, 48, 49)
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Specification