Real-Time 3-D Interactions Between Real And Virtual Environments
First Claim
1. A system for allowing a real-world object to interact with a virtual object, the system comprising:
- a first projection system configured to project a digital image on a real-world setting; and
an image processing computer configured to control the first projection system and to mask a first element of the setting while projecting image data on a second unmasked element of the setting.
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Abstract
Systems and methods providing for real and virtual object interactions are presented. Images of virtual objects can be projected onto the real environment, now augmented. Images of virtual objects can also be projected to an off-stage invisible area, where the virtual objects can be perceived as holograms through a semi-reflective surface. A viewer can observe the reflected images while also viewing the augmented environment behind the pane, resulting in one perceived uniform world, all sharing the same Cartesian coordinates. One or more computer-based image processing systems can control the projected images so they appear to interact with the real-world object from the perspective of the viewer.
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Citations
15 Claims
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1. A system for allowing a real-world object to interact with a virtual object, the system comprising:
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a first projection system configured to project a digital image on a real-world setting; and an image processing computer configured to control the first projection system and to mask a first element of the setting while projecting image data on a second unmasked element of the setting. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method of interacting with a virtual image, the method comprising:
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acquiring object data from a plurality of sensors that track position information of a real-world object in a real-world setting; providing an image processing computer configured to determine an expected position of the real-world object within the real-world setting as a function of the object data; and using a first projection system to project a digital image at a viewing location based on the expected position in a manner where a real-world viewer perceives the digital image to be in proper relation to the real-world object. - View Dependent Claims (9, 10, 11, 12, 14, 15)
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13. A stage for live performances, comprising:
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a first projector system having a first projector and a first projector controller; a second projector system having a second projector and a second projector controller; an intermediary semi-transparent viewing surface located between a real-world viewer and a real-world object; wherein the first projector displays a digital image on a viewing surface visible to the real-world viewer; and wherein the second projector displays a digital image on a viewing semi-reflective surface invisible to the real-world viewer, the digital image representing a holographic object.
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Specification