METHODS AND APPARATUS FOR INPUT DEVICES FOR INSTRUMENTS AND/OR GAME CONTROLLERS
First Claim
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1. An electronic game component that simulates a percussion instrument, the percussion instrument comprising a plurality of percussion components, the electronic game component comprising:
- at least one base module defining a plurality of radiation striking zones each corresponding to one of the plurality of percussion components, wherein the plurality of radiation striking zones are arranged and sized to simulate the plurality of percussion components; and
processing circuitry that, in response to detection of a strike by at least one striker in any of the plurality of radiation striking zones, generates at least one signal indicating in which of the plurality of radiation striking zones the strike was detected.
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Abstract
Electronic game components are described. The electronic game components may define radiation striking zones in which user strikes may be detected. In response to detecting the strikes, control signals for an audio generator or gaming console may be generated. The electronic game components may be used to simulate percussive instruments, with the radiation striking zones corresponding to percussive components of the simulated percussive instrument.
77 Citations
42 Claims
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1. An electronic game component that simulates a percussion instrument, the percussion instrument comprising a plurality of percussion components, the electronic game component comprising:
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at least one base module defining a plurality of radiation striking zones each corresponding to one of the plurality of percussion components, wherein the plurality of radiation striking zones are arranged and sized to simulate the plurality of percussion components; and processing circuitry that, in response to detection of a strike by at least one striker in any of the plurality of radiation striking zones, generates at least one signal indicating in which of the plurality of radiation striking zones the strike was detected. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
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19. An electronic game component that simulates a percussion instrument, the percussion instrument comprising a plurality of percussion components, the electronic game component comprising:
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at least one base module defining a plurality of radiation striking zones each corresponding to one of the plurality of percussion components; at least one striker comprising at least one sensor that senses when the at least one striker has been swung with a threshold value of a characteristic of motion; at least one detector that detects a strike by the at least one striker in any of the plurality of radiation striking zones, wherein the at least one detector detects a strike by the at least one striker in any of the plurality of striking zones only when the at least one sensor senses that the at least one striker has been swung with the threshold value of the characteristic of motion; and processing circuitry that generates at least one control signal indicating in which of the plurality of radiation striking zones the strike was detected. - View Dependent Claims (20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30)
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31. An electronic game system that simulates a percussion instrument comprising a plurality of percussion components, the electronic game system comprising:
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at least one base module defining a plurality of radiation striking zones each corresponding to one of the plurality of percussion components; first and second strikers for striking the plurality of radiation striking zones; and processing circuitry configured to receive at least one detection signal indicating a strike by either of the first and second strikers in any of the plurality of radiation striking zones, the processing circuitry further configured to identify which of the first and second strikers was used in the strike and generate at least one control signal indicating in which of the plurality of radiation striking zones the strike was detected and by which of the first and second strikers. - View Dependent Claims (32, 33, 34, 35, 36, 37, 38)
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39. A electronic device controller, the controller comprising:
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a first stick comprising a first acceleration sensor configured to sense acceleration of the first stick and a first signal transmitter configured to transmit a first signal identifying the first stick in response to the first acceleration sensor sensing an acceleration of the first stick above a first threshold value; and a second stick comprising a second acceleration sensor configured to sense acceleration of the second stick and a second signal transmitter configured to transmit a second signal identifying the second stick in response to the second acceleration sensor sensing an acceleration of the second stick above a second threshold value. - View Dependent Claims (40, 41)
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42. A drum kit console that simulates a drum kit comprising a plurality of percussion components, the drum kit console comprising:
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first and second sticks; at least one base module defining a plurality of radiation striking zones each corresponding to one of the plurality of percussion components; at least one detector that detects a strike by the first and/or second stick in one of the plurality of radiation striking zones; and processing circuitry that generates at least one control signal indicating in which of the plurality of radiation striking zones the strike was detected; wherein the plurality of radiation striking zones expand outwardly from the at least one base module so that at a distance from the at least one base module the plurality of radiation striking zones collectively define a surface area greater than a surface area of the base module.
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Specification