METHODS AND SYSTEMS FOR ENABLING CONTROL OF ARTIFICIAL INTELLIGENCE GAME CHARACTERS
First Claim
1. In a computer-implemented game, a method for controlling an artificial-intelligence (AI) character, the method comprising:
- entering a command mode, the command mode enabling control of the AI character, the entering a command mode occurs while substantially maintaining an existing display of the game;
sequentially specifying a plurality of locations within a virtual space of the game, the plurality of locations defining a path for the AI character;
moving the AI character along the path to the plurality of locations in the order they were specified.
4 Assignments
0 Petitions
Accused Products
Abstract
An apparatus and method that facilitates control of AI characters in a video game is provided. A method for controlling an artificial-intelligence (AI) character comprises entering a command mode which enables control of the AI character, and occurs while substantially maintaining an existing display of the game, thereby preserving the immersive experience of the video game for the player. A plurality of locations are sequentially specified within a virtual space of the game, the plurality of locations defining a path for the AI character. Finally, the AI character is moved along the path to the plurality of locations in the order they were specified. The plurality of locations may be specified by maneuvering a reticle, and selecting each of the locations. A node is displayed in the existing display of the game at each of the plurality of locations. A series of lines connecting the nodes is displayed in the existing display of the game, thus illustrating the path that the AI character may take in moving to each of the plurality of locations.
107 Citations
22 Claims
-
1. In a computer-implemented game, a method for controlling an artificial-intelligence (AI) character, the method comprising:
-
entering a command mode, the command mode enabling control of the AI character, the entering a command mode occurs while substantially maintaining an existing display of the game; sequentially specifying a plurality of locations within a virtual space of the game, the plurality of locations defining a path for the AI character; moving the AI character along the path to the plurality of locations in the order they were specified. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
-
-
13. A computer system for executing a game, the game including an artificial-intelligence (AI) character, the system comprising:
-
a controller for receiving and relaying user input to said game; a display for displaying image frame data of the game; a command mode processor for executing a command mode of the game, the executing a command mode enabling control of the AI character and occurring while substantially maintaining an existing display of the game, the command mode processor comprising a node placement module for enabling a user to specify a plurality of locations within a virtual space of the game, the plurality of locations defining a path for the AI character. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20, 21, 22)
-
Specification