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METHOD AND DEVICE FOR CONTROLLING PLAYER CHARACTER DIALOG IN A VIDEO GAME LOCATED ON A COMPUTER-READABLE STORAGE MEDIUM

  • US 20100267450A1
  • Filed: 05/16/2010
  • Published: 10/21/2010
  • Est. Priority Date: 04/21/2009
  • Status: Active Grant
First Claim
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1. A method for controlling character dialog in a video game displayed in a video game space, the steps of the method comprising:

  • a) providing at least two game characters within said video game,b) displaying said at least two game characters in said video game space,c) permitting said at least two game characters in said video game space to interact in at least one dialog encounter,c) permitting a game player of said video game to control attributes of one of said at least two game characters,d) providing a computing input device in communication with said video game space, ande) activating said computing input device by said game player to control an emotional attribute of said one at least two game characters for affecting a sequence of character dialog events that occur between said at least two game characters during said at least one dialog encounter, the step of activating the computing input device by said game player triggering forward momentum of one of a plurality of single pass-through dialog sequences for said at least one dialog encounter, wherein each one of said plurality of single pass-through dialog sequences reaches at least one end point of said at least one dialog encounter by a different pathway.

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