SYSTEMS AND METHODS FOR INTERACTIVE GAME PLAY
First Claim
1. An interactive game system for entertaining one or more play participants, the interactive game system comprising:
- one or more play modules configured to receive or support one or more play participants playing therein or therewith, each of said one or more play modules comprising multiple play elements comprising one or more interactive challenges configured to be played by said one or more play participants as part of an interactive game; and
a handheld device operable by at least one of said one or more play participants by waving, shaking, stroking and/or tapping said handheld device in a predetermined manner to transmit a first signal to wirelessly actuate at least one of said multiple play elements, the handheld device further comprising a memory configured to (i) store identification information for uniquely identifying said at least one play participant or said handheld device and (ii) store game information received by the handheld device indicative of a progress or history of the at least one play participant in the interactive game, the handheld device being further configured to wirelessly transmit at least one of said identification information and said game information to at least one of said multiple play elements during participation by said at least one play participant in said one or more interactive challenges.
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Accused Products
Abstract
A multi-media interactive play system has a number of play elements situated in a variety of play environments or play media. The play elements are linked to a common record of participant performance, progress, character attributes, etc. The participant'"'"'s performance in the play elements determines the play elements to which the participant may proceed as well as the play parameters of the play element in which the participant is currently involved. The play elements are thus interlinked to define a sequence or path network along which the participant advances. By advancing through the play elements the participant carries out a plot, story, theme, etc. that attaches a significance to the successful completion of a given play element or elements. Also disclosed in a variety of play elements suitable for use in the system, an example of a plot or theme that may be carried out by the system, and a send/receive radio frequency network that may be used to track play participants in a play center.
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Citations
20 Claims
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1. An interactive game system for entertaining one or more play participants, the interactive game system comprising:
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one or more play modules configured to receive or support one or more play participants playing therein or therewith, each of said one or more play modules comprising multiple play elements comprising one or more interactive challenges configured to be played by said one or more play participants as part of an interactive game; and a handheld device operable by at least one of said one or more play participants by waving, shaking, stroking and/or tapping said handheld device in a predetermined manner to transmit a first signal to wirelessly actuate at least one of said multiple play elements, the handheld device further comprising a memory configured to (i) store identification information for uniquely identifying said at least one play participant or said handheld device and (ii) store game information received by the handheld device indicative of a progress or history of the at least one play participant in the interactive game, the handheld device being further configured to wirelessly transmit at least one of said identification information and said game information to at least one of said multiple play elements during participation by said at least one play participant in said one or more interactive challenges. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. An interactive play system for entertaining one or more play participants, the interactive play system comprising:
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multiple play elements operatively related to a game to be completed by one or more play participants; and a toy device that wirelessly exchanges data with said multiple play elements to activate at least one of said multiple play elements when the toy device is moved in a predetermined manner, the toy device further comprising a memory for storing identification data for uniquely identifying at least one play participant of said one or more play participants and storing progress information of the at least one play participant in the game, the toy device being configured to wirelessly transmit at least one of said identification data and said progress information to said multiple play elements, and wherein at least a portion of said multiple play elements communicates with the toy device to selectively regulate access by the at least one play participant to a selected one or more of said multiple play elements based on the progress information stored in the memory of the toy device. - View Dependent Claims (9, 10)
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11. An interactive play system for entertaining one or more play participants, the interactive play system comprising:
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one or more play elements to provide one or more interactive games or challenges configured to be played or completed by play participants, said one or more play elements being actuatable in response to a wireless signal; a handheld device operable by at least one of said play participants by waving, shaking, stroking and/or tapping said handheld device in a predetermined manner to transmit said wireless signal to actuate said one or more play elements; and at least one memory device associated with said handheld device, the at least one memory device storing (i) identification information to uniquely identify the at least one play participant during interaction with said one or more play elements and (ii) progress information received by the handheld device indicative of a game status of the at least one play participant in said interactive games or challenges, and wherein at least one of said one or more play elements is configured to adjust said one or more interactive games or challenges for the at least one play participant using at least said progress information received from the handheld device. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20)
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Specification