APPARATUS AND METHOD FOR ADJUSTING DIFFICULTY LEVEL OF GAME
First Claim
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1. An apparatus for adjusting difficulty level of a game, comprising:
- an artificial intelligence unit for storing artificial intelligence algorithms;
a strategy toolkit for generating metadata for game resources and creating game strategies by executing the artificial intelligence algorithms using the metadata; and
a simulation toolkit for calculating relative difficulty levels of the game strategies and combinations of the game strategies and applying one of the game strategies and the combined game strategies to the game based on a user'"'"'s skill level determined during the game.
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Abstract
An apparatus for adjusting difficulty level of a game, includes: an artificial intelligence unit for storing artificial intelligence algorithms; a strategy toolkit for generating metadata for game resources and creating game strategies by applying the artificial intelligence algorithms using the metadata; and a simulation toolkit for calculating relative difficulty levels of the game strategies and combinations of the game strategies and applying to the game one of the game strategies and the combinations of the game strategies based on a user'"'"'s skill level determined during the game.
56 Citations
20 Claims
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1. An apparatus for adjusting difficulty level of a game, comprising:
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an artificial intelligence unit for storing artificial intelligence algorithms; a strategy toolkit for generating metadata for game resources and creating game strategies by executing the artificial intelligence algorithms using the metadata; and a simulation toolkit for calculating relative difficulty levels of the game strategies and combinations of the game strategies and applying one of the game strategies and the combined game strategies to the game based on a user'"'"'s skill level determined during the game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A method for adjusting difficulty level of a game, comprising:
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reading out game resources to generate metadata for the game resources; creating game strategies by executing artificial intelligence algorithms; calculating relative difficulty levels of the game strategies and combinations of the game strategies; and applying one of the game strategies and the combined game strategies based on a user'"'"'s skill level determined during the game. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19, 20)
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Specification