Location-Based Mobile Gaming Application and Method for Implementing the Same Using a Scalable Tiered Geocast Protocol
First Claim
1. A method for initiating real-time geo-game using geocast messaging according to a scalable tiered geocast protocol, the method comprising:
- a first wireless terminal (WT), programmed with a geo-gaming application and the scalable tiered geocast protocol, geocasting a game declaration to a destination geocast region containing potential participants; and
a second WT, of the potential participants, programmed with the geo-gaming application and the scalable tiered geocast protocol, receiving the game declaration in the destination geocast region and responding by geocasting a response message indicating interest in participating in the real-time geo-game.
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Abstract
A method is disclosed for initiating real-time geo-game using geocast messaging according to a scalable tiered geocast protocol. The method includes a first wireless terminal (WT), programmed with a geo-gaming application and the scalable tiered geocast protocol, geocasting a game declaration to a destination geocast region containing potential participants. The method also includes a second WT, of one of the potential participants, and programmed with the geo-gaming application and the scalable tiered geocast protocol, receiving the game declaration in the destination geocast region and responding by geocasting a response message indicating interest in participating in the real-time geo-game.
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Citations
20 Claims
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1. A method for initiating real-time geo-game using geocast messaging according to a scalable tiered geocast protocol, the method comprising:
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a first wireless terminal (WT), programmed with a geo-gaming application and the scalable tiered geocast protocol, geocasting a game declaration to a destination geocast region containing potential participants; and a second WT, of the potential participants, programmed with the geo-gaming application and the scalable tiered geocast protocol, receiving the game declaration in the destination geocast region and responding by geocasting a response message indicating interest in participating in the real-time geo-game. - View Dependent Claims (2, 3, 4)
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5. A method for transmitting a virtual game object from a first player to a second player of a real-time geo-game using geocast messaging according to a scalable tiered geocast protocol, the method comprising:
a first processor of a first wireless terminal (WT) receiving a first action input from a first user and, in response to receiving the first action input; generating a first geocast data packet for sending a virtual game object toward a second WT, the first geocast data packet including; a first destination geocast region including the second WT; and first movement information indicating first movement characteristics of the virtual game object; and geocasting the first geocast data packet to the first destination geocast region according to transmission heuristics of the scalable tiered geocast protocol. - View Dependent Claims (6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
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18. A method for transmitting scoring information for a real-time geo-game using a scalable tiered geocast protocol, the method comprising:
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a first wireless terminal (WI), participating in the geo-game, and programmed with a geo-gaming application and the scalable tiered geocast protocol, generating and geocasting a scoring message to a destination geocast region containing a second WT, wherein the scoring message includes the destination geocast region and the scoring information; and a second WT, participating in the geo-game, and programmed with the geo-gaming application and the scalable tiered geocast protocol, receiving the scoring message in the destination geocast region and recording the scoring information communicated in the scoring message in a memory of the second WT. - View Dependent Claims (19, 20)
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Specification