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System and method for item-based economy in a virtual world

  • US 20100280919A1
  • Filed: 04/29/2009
  • Published: 11/04/2010
  • Est. Priority Date: 04/29/2009
  • Status: Active Grant
First Claim
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1. A server providing an item exchange for a virtual world lacking a common currency for item valuation, the server comprising:

  • a processor configured to;

    receive a request from a client to initiate the item exchange, the client having an inventory including a first quantity of tradable items, wherein the first quantity of tradable items has a first exchange value defined by a second quantity of second items and has a second exchange value defined by a third quantity of third items;

    present a user interface on a display of the client for the item exchange;

    receive a selection of either the second quantity of second items or the third quantity of third items for the item exchange from the client;

    remove from the inventory of the client the first quantity of tradable items defined by the first exchange value or the second exchange value, based on the selection; and

    add the second quantity of second items or the third quantity of the third items to the inventory of the client, based on the selection.

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