Method and System of Location-Based Game for Improving Mobile Operator's Profit
First Claim
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1. A business method for generating a revenue from location-based telecommunication services, comprising:
- (1) providing a telecommunication infrastructure offering telecommunication services, including location-based services;
(2) providing a location-based game capable of utilizing all telecommunication services provided by the telecommunication infrastructure, including location-based services, wherein the game supports a stationary mode, a mobile mode, and combinations thereof; and
(3) accounting for usage of the location-based services by at least one player during game play,wherein the game is designed such that usage of location-based service provides game winning advantages to the players, thereby encouraging the usage of the service.
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Abstract
This invention provides a method for telecommunication carriers to generate revenues from location-based services (LBS) through a location-based game (LBG). Also provided is a method for administrating a location-based game and mobile terminals configured with LBG of the present invention. Games of the present invention may be played in stationary mode, mobile mode, or any combinations thereof; they may also include a scoring system that is based on token collection and, therefore, does not require real-time update or fast response from the LBS.
255 Citations
28 Claims
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1. A business method for generating a revenue from location-based telecommunication services, comprising:
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(1) providing a telecommunication infrastructure offering telecommunication services, including location-based services; (2) providing a location-based game capable of utilizing all telecommunication services provided by the telecommunication infrastructure, including location-based services, wherein the game supports a stationary mode, a mobile mode, and combinations thereof; and (3) accounting for usage of the location-based services by at least one player during game play, wherein the game is designed such that usage of location-based service provides game winning advantages to the players, thereby encouraging the usage of the service. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
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17. A method of administering a location-based game hosted on a game server over a telecommunication network, comprising:
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(1) creating a virtual space having a plurality of zones within the game, wherein the plurality of zones are mapped to regions of physical space covered by the telecommunication network; (2) allowing players to join the game by establishing communication with the game server via the telecommunication network, wherein upon joining, each player is assigned a token; (3) providing the players with information of game environments upon request by the players, wherein the game environment for each player is determined by the physical location of the player, and wherein said request by the players is performed by utilizing location-based services provided on the telecommunication network; (4) allowing the players to choose a virtual zone to explore, wherein the act of exploring includes scanning for other players currently residing in the chosen zone; and (5) allowing the players residing within the chosen zone to interact with each other in a competitive contest, wherein upon winning the contest, the winning player receives the token(s) of the losing player, wherein the game is completed when a player or a team of players accumulates a predetermined number of tokens to win the game. - View Dependent Claims (18, 19, 20, 21, 22, 23, 24, 25, 26, 27)
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28. A process for designing location-based games suitable for deployment on a telecommunication infrastructure offering telecommunication services including location-based services, comprising:
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performing a value-chain analysis to build a value-chain model that describes a value creation process having a plurality of value creation activities, wherein the value-chain activities encompasses activities from both the game industry and the telecommunication industry; identifying a value creation activity of interest from the telecommunication industry; and creating a design for the game utilizing the value creation activity of interest in the game such that the value creation activity of interest is presented in the game as a feature that gives players of the game a winning advantage.
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Specification