System and method for producing custom merchandise from a virtual environment
First Claim
Patent Images
1. A method for generating merchandise, based upon an entity within a virtual environment, the method comprising:
- receiving at least one data element from a data set by at least one processor, wherein the data set contains a plurality of data elements defining attributes of an entity within a virtual environment;
translating the at least one data element into at least one merchandise characteristic by at least one processor; and
manufacturing electronic merchandise based, at least in part, on the at least one merchandise characteristic.
5 Assignments
0 Petitions
Accused Products
Abstract
Systems and methods are provided for producing merchandise for a user based upon a character within a virtual environment, on request of the user, by retrieving character data representing a player character within a game and converting the character data into merchandise characteristics. Merchandise is manufactured based, at least in part, on the merchandise characteristics.
39 Citations
30 Claims
-
1. A method for generating merchandise, based upon an entity within a virtual environment, the method comprising:
-
receiving at least one data element from a data set by at least one processor, wherein the data set contains a plurality of data elements defining attributes of an entity within a virtual environment; translating the at least one data element into at least one merchandise characteristic by at least one processor; and manufacturing electronic merchandise based, at least in part, on the at least one merchandise characteristic. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
-
-
12. A system for generating merchandise, based upon an entity within a virtual environment, the system comprising:
-
an interface to receive at least one data element from a data set, wherein the data set contains a plurality of data elements defining a character within a virtual environment; and a processor configured to; translate the at least one data element into at least one merchandise characteristic; and cause manufacture of electronic merchandise based, at least in part, on the merchandise characteristic. - View Dependent Claims (13, 14, 15, 16)
-
-
17. A system for generating merchandise, based upon an entity within a virtual environment, the system comprising:
-
means for receiving at least one data element from a data set by at least one processor, wherein the data set contains a plurality of data elements defining attributes of an entity within a virtual environment; means for translating the at least one data element into at least one merchandise characteristic by at least one processor; and means for causing manufacture of merchandise based, at least in part, on the at least one merchandise characteristic.
-
-
18. A system for generating merchandise, based upon an entity within a virtual environment, the system comprising:
-
an interface to receive at least one data element from a data set, wherein the data set contains a plurality of data elements defining an entity within a virtual environment; and a processor configured to; translate the at least one data element into at least one merchandise characteristic; and cause manufacture of merchandise based, at least in part, on the merchandise characteristic. - View Dependent Claims (19, 20, 21, 22, 23, 25, 26)
-
-
24. The system of claim 24, wherein the second resolution is greater than the first resolution.
-
27. A method for generating merchandise, based upon an entity within a virtual environment, the method comprising:
-
creating a game in a virtual environment by a first processor for participation by at least one player via at least one second processor coupled to a network; processing instructions from the at least one second processor to control an entity in the virtual environment, by the first processor; receiving a request for an item of manufacture from the second processor by the first processor, the item of manufacture being based, at least in part, on the entity, via a network; and forwarding the request by the first processor via a network to a third processor separate from the first and second processors, to cause manufacture of the requested item of merchandise.
-
-
28. A method for generating customized merchandise, based upon an entity within a virtual environment, the method comprising:
-
playing a game in a virtual environment, by a first processor; controlling an entity in the virtual environment by a first processor, while playing the game; and sending a request for manufacture of an item of merchandise based, at least in part, on the entity in the virtual environment by the first processor via a network, to a second processor different from the first processor, wherein the second processor causes manufacture of the item. - View Dependent Claims (29, 30)
-
Specification