ASSISTIVE GROUP SETTING MANAGEMENT IN A VIRTUAL WORLD
First Claim
1. A computer-implemented method for conveying a visual cue to a user in a group setting in a virtual world, the group setting comprising a plurality of avatars, the method comprising configuring one or more processors to perform an operation comprising:
- receiving, from the user, a selection of a specified avatar in the group setting in the virtual world;
detecting a visual cue corresponding to an action that is performed by the specified avatar and is perceivable by sighted users;
converting the visual cue into an alternative cue format perceivable by sight-impaired users; and
outputting the alternative cue format to an output device.
1 Assignment
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Accused Products
Abstract
Systems, methods and articles of manufacture are disclosed for presenting a visual cue to a user in a virtual world. A cursor cycle allows the user to specify an avatar of focus by cycling through avatars in the virtual world. Visual cues of an avatar of focus are presented to the user. The user may define a cursor mask to include specific avatars. Visual cues of the cursor mask or of all avatars may be summarized and presented to the user. The user may also specify a threshold for a visual cue. A visual cue that is detected to exceed the specified threshold is presented to the user.
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Citations
20 Claims
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1. A computer-implemented method for conveying a visual cue to a user in a group setting in a virtual world, the group setting comprising a plurality of avatars, the method comprising configuring one or more processors to perform an operation comprising:
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receiving, from the user, a selection of a specified avatar in the group setting in the virtual world; detecting a visual cue corresponding to an action that is performed by the specified avatar and is perceivable by sighted users; converting the visual cue into an alternative cue format perceivable by sight-impaired users; and outputting the alternative cue format to an output device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A computer-implemented method for conveying a visual cue to a user in a virtual world, the method comprising configuring one or more processors to perform an operation comprising:
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defining a cursor cycle that specifies a plurality of avatars in the virtual world; providing a cursor that cycles through the plurality of avatars specified by the cursor cycle; receiving user input that positions the cursor on an avatar in the cursor cycle; and conveying an attribute of the avatar to the user. - View Dependent Claims (10)
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11. A computer readable storage medium containing a program which, when executed, performs an operation for conveying a visual cue to a user in a group setting in a virtual world, the group setting comprising a plurality of avatars, the operation comprising:
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receiving, from the user, a selection of a specified avatar in the group setting in the virtual world; detecting a visual cue corresponding to an action that is performed by the specified avatar and is perceivable by sighted users; converting the visual cue into an alternative cue format perceivable by sight-impaired users; and outputting the alternative cue format to an output device. - View Dependent Claims (12, 13, 14, 15)
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16. A system, comprising:
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a processor; and a memory containing a program, which when executed by the processor is configured to perform an operation for conveying a visual cue to a user in a group setting in a virtual world, the group setting comprising a plurality of avatars, the operation comprising; receiving, from the user, a selection of a specified avatar in the group setting in the virtual world; detecting a visual cue corresponding to an action that is performed by the specified avatar and is perceivable by sighted users; converting the visual cue into an alternative cue format perceivable by sight-impaired users; and outputting the alternative cue format to an output device. - View Dependent Claims (17, 18, 19, 20)
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Specification