TECHNIQUES FOR COMPETITIVE EDUCATION
First Claim
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1. A method implemented in a computer-readable storage medium that is executed by a processor to perform the method, comprising:
- receiving an assessment from an authorizing entity that administers a proficiency-based task included in the assessment;
configuring the assessment in response to stipulations received with the assessment, wherein at least some stipulations identify rewards that are to be given to participants that take the proficiency-based task of the assessment, and wherein the rewards are used in the performance of network-based games among virtual communities; and
administering the assessment to the participants in response to policy enforced during the assessment.
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Abstract
Techniques for competitive education are provided. Proficiency-based tasks are administered to participants. Performance on the tasks results in rewards. The rewards are usable as game attributes by the participants in network-based games to affect game play. The network-based games are played as competitions or collaborations among virtual communities.
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Citations
29 Claims
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1. A method implemented in a computer-readable storage medium that is executed by a processor to perform the method, comprising:
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receiving an assessment from an authorizing entity that administers a proficiency-based task included in the assessment; configuring the assessment in response to stipulations received with the assessment, wherein at least some stipulations identify rewards that are to be given to participants that take the proficiency-based task of the assessment, and wherein the rewards are used in the performance of network-based games among virtual communities; and administering the assessment to the participants in response to policy enforced during the assessment. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A method implemented in a computer-readable storage medium that is executed by a processor to perform the method, comprising:
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monitoring a network-based game among a first virtual community having first participants and a second virtual community having second participants; altering each participant'"'"'s game attributes for the network-based game in response to rewards or artifacts acquired by each participant; and accumulating unique reputation ratings for each community and each participant in response to performance in the network-based game and in response to each participant'"'"'s game attributes. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22)
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23. A multiprocessor-implemented system, comprising:
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an automated agent implemented in a computer-readable medium and to execute on a processor configured for processing the automated agent; and a policy administrator implemented in a computer-readable medium and to execute on a processor configured for processing the policy administrator; wherein the automated agent constructs an examination as directed by an authorized entity along with stipulations for the examination and policy, and wherein the automated agent administers the examination to participants in response to the stipulations and by enforcing the policy, and wherein during the examination rewards are granted in response to the policy enforcement, the rewards associated with the participants based on their performance on the examination and usable in network-based games between virtual communities. - View Dependent Claims (24, 25, 26)
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27. A multiprocessor-implemented system, comprising:
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a network-based game implemented in a computer-readable medium and to execute on a processor configured to process the network-based game; and first and second virtual communities implemented in a computer-readable medium and to execute the network-based game over a network; wherein the network-based game includes first participants for the first virtual community and second participants for the second virtual community, and wherein each participant includes game attributes that are defined based on performance on one or more previously administered proficiency-based tasks, and wherein the game attributes alter play of the network-based game. - View Dependent Claims (28, 29)
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Specification