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GAME DEVICE, GAME PROCESSING METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM

  • US 20100292008A1
  • Filed: 12/17/2008
  • Published: 11/18/2010
  • Est. Priority Date: 12/21/2007
  • Status: Active Grant
First Claim
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1. A game device (200) comprising:

  • a memory unit (201) which stores a position of a player character moving in a virtual space in accordance with an instruction from a player, a position of an enemy character, an elapsed time up to a present time after the enemy character has appeared in the virtual space, and candidates of a position where a new enemy character is to appear in the virtual space;

    a measuring unit (202) which measures the elapsed time and stores the measured elapsed time in the memory unit (201);

    a calculating unit (203) which calculates a distance monotonically increasing relative to the stored elapsed time;

    an appearance determining unit (209) which determines whether to cause a new enemy character to appear in the virtual space; and

    an appearance setting unit (204) which, when the appearance determining unit (209) determines to cause the new enemy character to appear, stores, as a position where an enemy character newly appears, a candidate having a distance to the player character closest to the calculated distance in the memory unit (201) among the stored candidates of a position where an enemy character is to newly appear and causes the new enemy character to appear.

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