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Method for Conducting an Online Contest

  • US 20100298038A1
  • Filed: 05/21/2010
  • Published: 11/25/2010
  • Est. Priority Date: 05/21/2009
  • Status: Active Grant
First Claim
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1. A method for conducting an online contest, comprising:

  • providing each contestant with 12 separate entries;

    connecting contestant data, real-world statistical information, primary brackets and secondary brackets with at least one integrated server;

    placing each of the 12 separate entries into the secondary brackets;

    populating all of the secondary brackets with 12 teams;

    conducting a draft such that each of the 12 separate entries of the contestant will include 12 draft positions that are different from each other;

    beginning a first round through setting a roster for each of the 12 entries based on real-world data acquired in the draft and subsequent acquisitions, the roster being set for each of a first week, a second week, and a third week;

    accumulating points in each of the 12 entries based on weekly performance of the real-world data being used in each of the 12 entries;

    calculating a highest points total for each of the secondary brackets, with the contestants with the highest point total in each of the secondary brackets advancing to a second round;

    placing each of the contestants that had the highest point total in each of the secondary brackets into new secondary brackets;

    conducting a second draft;

    setting a second round roster for each of the contestants remaining, with entries based on real-world data acquired in the second draft and subsequent acquisitions, the second round roster being set for each of a fourth week, a fifth week, and a sixth week;

    calculating a highest points total for each of the secondary brackets, with the contestants with the highest point total in each of the secondary brackets advancing to a third round;

    conducting a third draft;

    setting a third round roster for each of the contestants remaining, with entries based on real-world data acquired in the third draft and subsequent acquisitions, the third round roster being set for each of a seventh week, eighth week, ninth week, and tenth week;

    calculating a highest points total for each of the secondary brackets, with the contestants with the highest point total in each of the secondary brackets advancing into quarterfinal brackets in a quarterfinal round;

    conducting a quarterfinal draft;

    setting a quarterfinal round roster for each of the contestants remaining, with entries based on real-world data acquired in the quarterfinal draft and subsequent acquisitions, the quarterfinal round roster being set for each of an eleventh week, a twelfth week, a thirteenth week, and a fourteenth week;

    calculating a highest points total for each of the quarterfinal brackets, with the contestants with the highest point total in each of the quarterfinal brackets advancing to a semi-final bracket in a semi-final round;

    conducting a semi-final draft;

    setting a semi-final round roster for each of the contestants remaining, with entries based on real-world data acquired in the semi-final draft and subsequent acquisitions, the semi-final round roster being set for the remainder of a regular season;

    calculating a highest points total for each of the semi-final brackets, with the contestants with the highest point total in each of the semi-final brackets advancing to a final bracket in a final round;

    conducting the final round during a following season;

    conducting a final draft;

    setting a final round roster for each of the contestants remaining, with entries based on real-world data acquired in the final draft and subsequent acquisitions, the final round roster being set each week until a conclusion of the following season; and

    awarding a winner based on highest points accumulated during the final round.

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