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Systems and Methods For Applying Animations or Motions to a Character

  • US 20100302257A1
  • Filed: 05/29/2009
  • Published: 12/02/2010
  • Est. Priority Date: 05/29/2009
  • Status: Active Grant
First Claim
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1. A computer-implemented method for blending motions, the computer-implemented method comprising:

  • capturing a live motion of a user;

    receiving a pre-recorded motion; and

    applying the live motion to a first portion of a virtual character and the pre-recorded motion to a second portion of the virtual character.

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