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SYSTEM AND METHOD OF SIMULATED OBJECTS AND APPLICATIONS THEREOF

  • US 20100304804A1
  • Filed: 05/27/2009
  • Published: 12/02/2010
  • Est. Priority Date: 05/27/2009
  • Status: Active Grant
First Claim
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1. A method of simulating a virtual sports game played by a real participant in a real world environment, comprising:

  • generating a simulated playing field;

    wherein, the simulated playing field represents a physical location in the real world environment and is provided for access via a device,the simulated playing field having characteristics that correspond to physical characteristics of the physical location where the real participant is located;

    identifying a user requested action to be performed on a simulated object in the simulated playing field by detecting user interaction with the device;

    wherein, the user requested action is an action that corresponds to a type of sports of the virtual sports game;

    updating a characteristic of the simulated object in the simulated playing field according to the user requested action;

    wherein, the simulated object is presented via the device such that the updated characteristic of the simulated object is perceived by the user.

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