SYSTEM AND METHOD OF SIMULATED OBJECTS AND APPLICATIONS THEREOF
First Claim
1. A method of simulating a virtual sports game played by a real participant in a real world environment, comprising:
- generating a simulated playing field;
wherein, the simulated playing field represents a physical location in the real world environment and is provided for access via a device,the simulated playing field having characteristics that correspond to physical characteristics of the physical location where the real participant is located;
identifying a user requested action to be performed on a simulated object in the simulated playing field by detecting user interaction with the device;
wherein, the user requested action is an action that corresponds to a type of sports of the virtual sports game;
updating a characteristic of the simulated object in the simulated playing field according to the user requested action;
wherein, the simulated object is presented via the device such that the updated characteristic of the simulated object is perceived by the user.
4 Assignments
0 Petitions
Accused Products
Abstract
Systems and methods of simulated objects and applications thereof are disclosed here. In one aspect, embodiments of the present disclosure include a method, which may be implemented on a system, of simulating a virtual sports game played by a real participant in a real world environment. One embodiment includes generating a simulated playing field that represents a physical location in the real world environment and is provided for access via a device. The simulated playing field can include characteristics that correspond to physical characteristics of the physical location where the real participant is located. One embodiment further includes, identifying a user requested action to be performed on a simulated object in the simulated playing field by detecting user interaction with the device.
-
Citations
40 Claims
-
1. A method of simulating a virtual sports game played by a real participant in a real world environment, comprising:
-
generating a simulated playing field; wherein, the simulated playing field represents a physical location in the real world environment and is provided for access via a device, the simulated playing field having characteristics that correspond to physical characteristics of the physical location where the real participant is located; identifying a user requested action to be performed on a simulated object in the simulated playing field by detecting user interaction with the device; wherein, the user requested action is an action that corresponds to a type of sports of the virtual sports game; updating a characteristic of the simulated object in the simulated playing field according to the user requested action; wherein, the simulated object is presented via the device such that the updated characteristic of the simulated object is perceived by the user. - View Dependent Claims (2, 3, 4, 5, 6, 7)
-
-
8. A method of simulating a virtual game that is played by a real user in a real world environment via a device, comprising:
-
providing a gaming environment to the real user via the device, the gaming environment to correspond to a physical location in the real world environment where the real user is located; wherein, the gaming environment has characteristics that correspond to physical characteristics of the physical location, the gaming environment including a set of simulated objects; wherein, the real user controls a simulated object in the gaming environment; detecting movement of the real user; updating a characteristic of the simulated object in the gaming environment at least partially based on the movement of the real user. - View Dependent Claims (9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29)
-
-
30. A method of simulate a virtual performance in a real world environment, comprising:
-
generating a simulated object for display on a device located in a physical location in the real world environment, the virtual object being controlled by a real performer; wherein, the real performer is giving a live performance in the real world environment and is not necessarily located in the physical location where the virtual object is displayed on the device; updating the virtual object in real time or near real time according to the live performance given by the real performer in the real world environment, the updates to the virtual object to be presented on the device in the physical location. - View Dependent Claims (31, 32, 33, 34, 35, 36, 37)
-
-
38. A system for facilitating a virtual performance in a real world environment, the system, comprising:
-
means for, generating a virtual object for display on a device located in a physical location in the real world environment, the virtual object being controlled by a real performer; wherein, the real performer is giving a live performance in the real world environment and is not necessarily located in the physical location where the virtual object is displayed on the device; means for, updating the virtual object in real time or near real time according to the live performance given by the real performer in the real world environment, the updates to the virtual object to be presented on the device in the physical location. - View Dependent Claims (39, 40)
-
Specification