COLLECTABLE CARD-BASED GAME IN A MASSIVELY MULTIPLAYER ROLE-PLAYING GAME
First Claim
1. A computer implemented method for managing an online game using computer-readable instructions, comprising:
- identifying, for each of a plurality of characters in an online game, cards collected by an associated character in a virtual world, each card representing an action executable by the associated character;
presenting the plurality of characters as three-dimensional figures in the virtual world;
receiving a selection of at least one card for each of the plurality of characters during duels in the virtual world, the at least one card indicating an action executed in the virtual world;
automatically determining, for each of the plurality of characters, an effect of the at least one selected card; and
presenting, in real time, a physical manifestation of the effect associated with each of the plurality of characters using one or more three-dimensional elements in the virtual world.
1 Assignment
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Accused Products
Abstract
This disclosure generally describes a massively multiplayer online role playing game (MMORPG) or, more specifically, a card-based MMORPG that enables characters in a virtual world to collect cards representing specified actions or powers and presents three-dimensional (3D) elements to players representing one or more aspects associated with the characters and environment. This 3D display can, in one implementation, offer a real-time combat engine that processes the card-based events. The 3D display may also offer hanging effects that dynamically present state information associated with the respective character. Further, the MMORPG may offer a real-time responsive and flexible chat management system.
15 Citations
20 Claims
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1. A computer implemented method for managing an online game using computer-readable instructions, comprising:
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identifying, for each of a plurality of characters in an online game, cards collected by an associated character in a virtual world, each card representing an action executable by the associated character; presenting the plurality of characters as three-dimensional figures in the virtual world; receiving a selection of at least one card for each of the plurality of characters during duels in the virtual world, the at least one card indicating an action executed in the virtual world; automatically determining, for each of the plurality of characters, an effect of the at least one selected card; and presenting, in real time, a physical manifestation of the effect associated with each of the plurality of characters using one or more three-dimensional elements in the virtual world. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A computer program product for managing an online game, the computer program product stored on a tangible computer-readable medium and comprising instructions operable when executed to cause a processor to:
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identify, for each of a plurality of characters in an online game, cards collected by an associated character in a virtual world, each card representing an action executable by the associated character; present the plurality of characters as three-dimensional figures in the virtual world; receive a selection of at least one card for each of the plurality of characters during duels in the virtual world, the at least one card indicating an action executed in the virtual world; automatically determine, for each of the plurality of characters, an effect of the at least one selected card; and present, in real time, a physical manifestation of the effect associated with each of the plurality of characters using one or more three-dimensional elements in the virtual world. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20)
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Specification