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ADJUSTING DIFFICULTY LEVEL OF A MULTIPLAYER GAME

  • US 20100304839A1
  • Filed: 05/26/2009
  • Published: 12/02/2010
  • Est. Priority Date: 05/26/2009
  • Status: Active Grant
First Claim
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1. A method for controlling a difficulty level of a multiplayer networked game, the method comprising:

  • setting an initial difficulty level at a gaming server for a game played by a main gaming client and one or more challenger gaming clients;

    sending an input request to the main gaming client and each challenger gaming client based on the initial difficulty level;

    receiving main user input from the main gaming client, and challenger user input from each challenger gaming client responsive to the input request; and

    adjusting the initial difficulty level to an adjusted difficulty level based on the challenger user input.

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