VIDEO GAMES ADAPTED FOR WAGERING
First Claim
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1. A computer implemented method to allow wagering during a video game, the method comprising:
- receiving a deposit representing a cash amount and converting the cash amount into player credits;
presenting to a player a computer implemented video game playing world and allowing the player, using an input device, to play in the playing world;
for each time unit played by the player, automatically continuously debiting from the player credits an amount based on the time unit;
evaluating payback amounts based on occurrences in the playing world; and
adding the evaluated payback amounts to the player credits.
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Abstract
A method, apparatus, and computer readable storage to allow players to wager on video games. The method disclosed herein can allow players to win or lose money while partaking in any video game previously played for entertainment purposes. A player can purchase play time on a game, play the game and earn monetary prizes during the game, and then redeem the monetary prizes for real cash.
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Citations
12 Claims
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1. A computer implemented method to allow wagering during a video game, the method comprising:
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receiving a deposit representing a cash amount and converting the cash amount into player credits; presenting to a player a computer implemented video game playing world and allowing the player, using an input device, to play in the playing world; for each time unit played by the player, automatically continuously debiting from the player credits an amount based on the time unit; evaluating payback amounts based on occurrences in the playing world; and adding the evaluated payback amounts to the player credits. - View Dependent Claims (2, 3, 4, 5, 6)
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7. An apparatus, comprising:
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a computer; and a computer-readable storage in communication with the computer and storing instructions configured to direct the computer to perform; receiving a deposit representing a cash amount and converting the cash amount into player credits; presenting to a player a computer implemented video game playing world and allowing the player, using an input device, to play in the playing world; for each time unit played by the player, automatically continuously debiting from the player credits an amount based on the time unit; evaluating payback amounts based on occurrences in the playing world; and adding the evaluated payback amounts to the player credits. - View Dependent Claims (8, 9, 10, 11, 12)
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Specification