MULTI-POSITIONAL THREE-DIMENSIONAL CONTROLLER
First Claim
1. A system to control a video game, comprising:
- a game client;
a controller being configured to be held in a plurality of handhold orientations, the controller further including;
a handle that extends between a first end and a second end along a length axis; and
an input feature disposed at the first end, the input feature including sensors to measure manipulations that cause a relative movement between the input feature and the handle, the manipulations including torque applied to the input feature about the length axis;
the detected manipulation being transmitted to the game client where the game client correlates the detected manipulation into control of the video game.
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Accused Products
Abstract
Systems and methods are disclosed to control interactivity with a video gaming system. The system includes a game console and a controller that is configured to be held in a plurality of handhold orientations. The controller further includes a handle that extends between a first end and a second end along a length axis and an input feature disposed at the first end. The input feature includes sensors to detect manipulations that cause a relative movement between the input feature and the handle. The manipulations that are detected include torque applied to the input feature about the length axis. Where the detected manipulation are relayed to the game console where the game console correlates the detected manipulation into control of the video game. The gaming system can be primarily executed through a local game console, or the game console (or computing device), can communicate to remote servers, over the internet, to processes primary execution. And, the processing can be for one or more users connected to interactive applications, in a multi-user gaming, communication and/or interactive application.
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Citations
23 Claims
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1. A system to control a video game, comprising:
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a game client; a controller being configured to be held in a plurality of handhold orientations, the controller further including; a handle that extends between a first end and a second end along a length axis; and an input feature disposed at the first end, the input feature including sensors to measure manipulations that cause a relative movement between the input feature and the handle, the manipulations including torque applied to the input feature about the length axis; the detected manipulation being transmitted to the game client where the game client correlates the detected manipulation into control of the video game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A method to provide input to a game console, comprising:
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activating a controller for the game console, the controller detecting input through a plurality of controller interfaces, the plurality of controller interfaces enabling operation of the controller in a variety of handhold orientations, one of the plurality of controller interfaces detecting torque applied to an input feature; detecting an orientation of the controller, the orientation determining which plurality of controller interfaces is operational; initiating communications between the controller and the game console; receiving a state of the console; mapping functions of controller interfaces based on the received state of the console and the detected orientation of the controller; receiving input through the mapped controller interfaces; transmitting the received input to the game console; and correlating the received input to control of a computer program being executed through the game console. - View Dependent Claims (13, 14, 15, 16, 17)
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18. An interactive game console control system, comprising:
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a game console having a processor to execute program instructions, the game console further having console communications hardware; and a controller being paired with the game console, the controller having a handle that extends between a first end and a second end along a length axis, the controller further having an input feature being proximate to the first end of the handle, the input feature capable of being moved relative to the handle, the controller including sensors to detect torque applied to the input feature about the length axis, the controller further including controller communications hardware, wherein the controller communications hardware is configured to transmit sensor data related to movement of the input feature relative to the handle to console communications hardware, where the processor correlates the received sensor data to interaction with the program instructions being executed. - View Dependent Claims (19, 20, 21, 22, 23)
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Specification