SELLING AND DELIVERING REAL GOODS AND SERVICES WITHIN A VIRTUAL REALITY WORLD
First Claim
1. An ecommerce system, comprising:
- media containing software that is operable on a computer and accessible to a user, the software being able to create and present to the user a virtual reality world, the virtual reality world including;
at least one offer for sale of a consumable, the consumable being one of a real good and a real service that can be consumed within the virtual reality world; and
a virtual consumer that is controllable by the user so as to purchase the consumable and consume it within the virtual reality world.
0 Assignments
0 Petitions
Accused Products
Abstract
An ecommerce system is claimed that enables users to purchase real-world consumables within a virtual reality world, and then to immediately receive and consume the real-world consumables without leaving the virtual reality world. Users purchase and consume consumables such as movies, TV shows, lectures, books, magazines, consultations with advisors, psychic readings, and horoscopes, by controlling actions of avatars within the virtual world. In some embodiments, an avatar can earn virtual money by purchasing real-world consumables, and can use the virtual money to purchase additional real and/or virtual consumables. In other embodiments, avatars can earn virtual and/or real money by working in the virtual reality world. In various embodiments avatars can gain status, and can receive rewards based on status, such as access to special locations in the virtual world. And in some embodiments, avatars can compete with each other based on relative wealth, virtual possessions, and/or status.
-
Citations
16 Claims
-
1. An ecommerce system, comprising:
-
media containing software that is operable on a computer and accessible to a user, the software being able to create and present to the user a virtual reality world, the virtual reality world including; at least one offer for sale of a consumable, the consumable being one of a real good and a real service that can be consumed within the virtual reality world; and a virtual consumer that is controllable by the user so as to purchase the consumable and consume it within the virtual reality world. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
-
Specification