Squad Vs. Squad Video Game
First Claim
1. A method comprising:
- enabling play of a third-person, squad-based shooter game by multiple players where at least a first player controls a first squad of characters and a second player controls a second squad of characters in competition against the first squad of characters; and
presenting different views of the competition so that the first player views the competition from a first perspective of the first squad of characters and the second player views the competition from a second perspective of the second squad of characters.
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Accused Products
Abstract
A squad versus squad shooter video game receives input from one or more players via their respective use of controllers in communication with one or more console-based video game systems. The input from each controller is interpreted as a command to a squad in a competition against one or more other squads that are respectively commanded by one or more players via their respective use of controllers. Each squad includes a plurality of characters. Each player is assigned to one of the squads. Actions of each character in the video game are a function of commands given to that character by one of the players. Players can join or exit their assigned squad during game play.
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Citations
32 Claims
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1. A method comprising:
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enabling play of a third-person, squad-based shooter game by multiple players where at least a first player controls a first squad of characters and a second player controls a second squad of characters in competition against the first squad of characters; and presenting different views of the competition so that the first player views the competition from a first perspective of the first squad of characters and the second player views the competition from a second perspective of the second squad of characters. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A method comprising:
facilitating play of a game title by one or more players commanding, via their respective use of controllers, a squad in a competition against one or more other squads that are respectively commanded by one or more players via their respective use of controllers, wherein; each said squad includes a plurality of characters; each said player is assigned to one said squad; each said squad has at least one said player assigned thereto; and action of each said character in the play of the game title is a function of a command given to that character by one said player. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25)
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26. For use with one or more console-based video game systems, a storage medium storing a squad-on-squad shooter video game having instructions that, when executed on the one or more video game systems, performs acts comprising:
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receiving commands for each of a plurality of characters on each said squad from a respective controller used by a player for making input to the video game console system, wherein each player is assigned and can give commands to the plurality of characters on one of the squads to engage in combat against all other said squads; interpreting each said command as an action to be taken by one said character on the squad to which the respective player is assigned, wherein the command is selected from the group consisting of; a direct command to the one said character, not being directly commanded by another said player that is assigned to the squad, that is given by the respective player by an on-going input using the respective controller to control where that character moves, what that character sees, and how that character acts; and an indirect command to the one said character, not being directly commanded by another said player that is assigned to the squad, that is given by the respective player by a one-time input using the respective controller that is interpreted by the AI to perform functions consistent with the one-time input including where to move and how to function in combat. - View Dependent Claims (27, 28)
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29. A console-based video game system, comprising:
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a game console having memory and a processor; and a shooter video game executed on the game console to facilitate squad versus squad action during which at least one player is assigned to control members of a squad to engage in combat against at least one other squad that is controlled by at least one other player that is assigned to the other squad. - View Dependent Claims (30, 31)
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32. A user interface comprising:
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a first panel depicted on a display screen to depict combat action in a third-person, squad-based shooter game from a perspective of a first squad of characters being controlled by a first player; and a second panel depicted on the display screen to depict the combat action from a perspective of a second squad of characters being controlled by a second player, the second squad being in combat with the first squad.
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Specification