LINKING AND MANAGING MATHEMATICAL OBJECTS
First Claim
1. A method for relating at least two mathematical objects in a computing apparatus having a graphical user interface, said method comprising:
- receiving instructions via the graphical user interface to relate a first mathematical object with a second mathematical object;
updating said second mathematical object using data of said first mathematical object;
linking said first mathematical object to said second mathematical object; and
creating a visual link between said first mathematical object and said second mathematical object.
8 Assignments
0 Petitions
Accused Products
Abstract
A method for relating at least two mathematical objects in a computing apparatus having a graphical user interface is described. The method comprises receiving instructions via the graphical user interface to relate a first mathematical object with a second mathematical object; updating the second mathematical object using data of the first mathematical object; linking the first mathematical object to the second mathematical object; and creating a visual link between the first mathematical object and the second mathematical object.
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Citations
35 Claims
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1. A method for relating at least two mathematical objects in a computing apparatus having a graphical user interface, said method comprising:
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receiving instructions via the graphical user interface to relate a first mathematical object with a second mathematical object; updating said second mathematical object using data of said first mathematical object; linking said first mathematical object to said second mathematical object; and creating a visual link between said first mathematical object and said second mathematical object. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 14, 15, 16, 17)
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12. A method for relating a first mathematical object and a second mathematical object in a computing apparatus having a graphical user interface, said method comprising:
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receiving instructions via the graphical user interface to relate the first mathematical object to the second mathematical object; merging said first mathematical object into said second mathematical object; deleting said first mathematical object.
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18. A method for creating a second mathematical object from a first mathematical object in a computing apparatus having a graphical user interface, said method comprising:
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identifying a first mathematical object; creating a second mathematical object using data of said first mathematical object; linking said first mathematical object to said second mathematical object; and creating a visual link between said first mathematical object and said second mathematical object.
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19. A method for relating at least two mathematical objects in a computing apparatus having a graphical user interface, said method comprising:
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receiving instructions via the graphical user interface to relate a shape object with a graph object; determining data representing one or more vertices of the shape object; and drawing the shape object on the graph object using the data representing the one or more vertices of the shape object. - View Dependent Claims (20)
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21. An interactive input system comprising:
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a coordinate input device; and processing structure receiving instructions via the coordinate input device to link a source mathematical object with a target mathematical object and linking the objects and displaying a visual indication of the link in the event that at least one of the objects is selected. - View Dependent Claims (22, 23, 24, 25, 26, 27, 28, 29, 30, 31)
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32. A computer readable medium embodying a computer program for relating at least two mathematical objects in a computing apparatus having a graphical user interface, the computer program comprising:
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computer program code receiving instructions via the graphical user interface to relate a first mathematical object with a second mathematical object; computer program code updating said second mathematical object using data of said first mathematical object; computer program code linking said first mathematical object to said second mathematical object; and computer program code creating a visual link between said first mathematical object and said second mathematical object.
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33. A computer readable medium embodying a computer program for relating a first mathematical object and a second mathematical object in a computing apparatus having a graphical user interface, the computer program comprising:
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computer program code receiving instructions via the graphical user interface to relate the first mathematical object to the second mathematical object; computer program code merging said first mathematical object into said second mathematical object; and computer program code deleting said first mathematical object.
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34. A computer readable medium embodying a computer program for creating a second mathematical object from a first mathematical object in a computing apparatus having a graphical user interface, the computer program comprising:
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computer program code identifying a first mathematical object; computer program code creating a second mathematical object using data of said first mathematical object; computer program code linking said first mathematical object to said second mathematical object; and computer program code creating a visual link between said first mathematical object and said second mathematical object.
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35. A computer readable medium embodying a computer program for relating at least two mathematical objects in a computing apparatus having a graphical user interface, the computer program comprising:
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computer program code receiving instructions via the graphical user interface to relate a shape object with a graph object; computer program code determining data representing one or more vertices of the shape object; and computer program code drawing the shape object on the graph object using the data representing the one or more vertices of the shape object.
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Specification