Method and System for Synchronous Social Gaming via Mobile Devices
First Claim
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1. A method for providing a social activity for a plurality of users, each user being associated with a personal mobile communication device, the method comprising:
- (A) initializing the social activity comprising;
(a) defining a location dependent social network comprising a plurality of the personal mobile communications devices within a required proximity of each other;
(B) conducting the social activity comprising;
(a) receiving individual user input from at least one of the networked mobile communications devices;
(b) generating at least one activity update in response to the user input;
(c) sharing the at least one activity update between a plurality of the networked mobile communications devices; and
(d) displaying a representation of the at least one activity update on a plurality of the networked mobile communications devices.
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Abstract
This invention allows multiple mobile devices to be wirelessly interconnected into a gaming environment intended specifically for use by a group of people in the same location, such as a bar, lounge or party. The game environment effectively utilizes motion sensors, keypads, or other user interface capabilities of disparate phone types and different display sizes so that different mobile device types be used. The games enhance and encourage social interaction instead of replacing it.
63 Citations
25 Claims
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1. A method for providing a social activity for a plurality of users, each user being associated with a personal mobile communication device, the method comprising:
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(A) initializing the social activity comprising; (a) defining a location dependent social network comprising a plurality of the personal mobile communications devices within a required proximity of each other; (B) conducting the social activity comprising; (a) receiving individual user input from at least one of the networked mobile communications devices; (b) generating at least one activity update in response to the user input; (c) sharing the at least one activity update between a plurality of the networked mobile communications devices; and (d) displaying a representation of the at least one activity update on a plurality of the networked mobile communications devices. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A social gaming system comprising:
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(A) a plurality of personal mobile communication devices, each personal mobile communication device associated with a single user of a plurality of users; (B) a social gaming application executable on the plurality of personal mobile communications devices, the social gaming application, when executed on a first mobile communication device of the plurality of mobile communications device, being configured to; (a) allow play of a game between the first mobile communication device and one or more second mobile communications devices that are within a required range of the first mobile communications device; (b) receive a user input to the social gaming application; and (c) share the user input to one or more second mobile communications devices. - View Dependent Claims (15, 16, 17, 18, 19, 20)
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21. A first mobile communications device configured to execute a social gaming application, that, when executed, causes the first mobile communications device to:
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(A) initialize the social gaming application by defining a location dependent social network comprising the first mobile communications device and one or more second mobile communications devices that are within a required proximity to the first mobile communications device; and (B) conduct a game between the first mobile communications device and the one or more second mobile communications devices of the location dependent social network. - View Dependent Claims (22, 23, 24, 25)
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Specification