GAME DEVICE, METHOD OF CONTROLLING GAME DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM
First Claim
1. A game device for carrying out a game of a sport to be performed between a first team and a second team, using a moving object, comprising:
- game state information storage means for storing game state information describing a game state;
selection means for, in a case where a player character belonging to one team is in possession of the moving object, selecting one or more player characters from among player characters belonging to another team;
first player character control means for moving the player character selected by the selection means, based on a position of the moving object or the player character in possession of the moving object, while restricting movement of the player character selected by the selection means so that a distance between the moving object or the player character in possession of the moving object, and the player character selected by the selection means, is kept equal to or longer than a predetermined distance;
second player character control means for moving the player character selected by the selection means, based on the position of the moving object or the player character in possession of the moving object, such that the player character selected by the selection means approaches the moving object or the player character in possession of the moving object;
determination means for determining, in a case where control by the first player character control means is applied, whether or not a reference period has elapsed after a given reference time; and
switching means for, in a case where it is determined that the reference period has elapsed after the reference time, switching a state in which control by the first player character control means is applied to a state in which control by the second player character control means is applied,whereinthe determination means includes reference period control means for changing a length of the reference period, based on the game state information.
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Accused Products
Abstract
To provide a game device capable of allowing a user to feel a difference in state of mind between a player of a winning team and a player of a losing team when defending. A selection unit (56) selects one or more player characters from among the player characters belonging to a team not in possession of a moving object. In a case where control by a first player character control unit (58) is applied, a determination unit (62) determines whether or not a reference period has elapsed after a given reference time. In a case where elapse of the predetermined period after the reference time is determined, a switching unit (66) switches the state in which control by the first player character control unit (58) is applied to a state in which control by a second player character control unit (60) is applied. A reference period data control unit (64) changes the length of the reference period, based on game state information.
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Citations
7 Claims
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1. A game device for carrying out a game of a sport to be performed between a first team and a second team, using a moving object, comprising:
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game state information storage means for storing game state information describing a game state; selection means for, in a case where a player character belonging to one team is in possession of the moving object, selecting one or more player characters from among player characters belonging to another team; first player character control means for moving the player character selected by the selection means, based on a position of the moving object or the player character in possession of the moving object, while restricting movement of the player character selected by the selection means so that a distance between the moving object or the player character in possession of the moving object, and the player character selected by the selection means, is kept equal to or longer than a predetermined distance; second player character control means for moving the player character selected by the selection means, based on the position of the moving object or the player character in possession of the moving object, such that the player character selected by the selection means approaches the moving object or the player character in possession of the moving object; determination means for determining, in a case where control by the first player character control means is applied, whether or not a reference period has elapsed after a given reference time; and switching means for, in a case where it is determined that the reference period has elapsed after the reference time, switching a state in which control by the first player character control means is applied to a state in which control by the second player character control means is applied, wherein the determination means includes reference period control means for changing a length of the reference period, based on the game state information. - View Dependent Claims (2, 3, 4)
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5. A control method for controlling a game device for carrying out a game of a sport to be performed between a first team and a second team, using a moving object, the method comprising:
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a step of reading content stored in game state information storage means storing game state information describing a game state; a selection step of, in a case where a player character belonging to one team is in possession of the moving object, selecting one or more player characters from among player characters belonging to another team; a first player character control step of moving the player character selected at the selection step, based on a position of the moving object or the player character in possession of the moving object, while restricting movement of the player character selected at the selection step so that a distance between the moving object or the player character in possession of the moving object, and the player character selected at the selection step, is kept equal to or longer than a predetermined distance; a second player character control step of moving the player character selected at the selection step, based on the position of the moving object or the player character in possession of the moving object, such that the player character selected at the selection step approaches the moving object or the player character in possession of the moving object; a determination step of determining, in a case where control at the first player character control step is applied, whether or not a reference period has elapsed after a given reference time; and a switching step of, in a case where it is determined that the reference period has elapsed after the reference time, switching a state in which control at the first player character control step is applied to a state in which control at the second player character control step is applied, wherein the determination step includes a reference period control step of changing a length of the reference period, based on the game state information.
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6. A program for causing a computer to function as a game device for carrying out a game of a sport to be performed between a first team and a second team, using a moving object, the program for causing the computer to function as:
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game state information storage means for storing game state information describing a game state; selection means for, in a case where a player character belonging to one team is in possession of the moving object, selecting one or more player characters from among player characters belonging to another team; first player character control means for moving the player character selected by the selection means, based on a position of the moving object or the player character in possession of the moving object, while restricting movement of the player character selected by the selection means so that a distance between the moving object or the player character in possession of the moving object, and the player character selected by the selection means, is kept equal to or longer than a predetermined distance; second player character control means for moving the player character selected by the selection means, based on the position of the moving object or the player character in possession of the moving object, such that the player character selected by the selection means approaches the moving object or the player character in possession of the moving object; determination means for determining, in a case where control by the first player character control means is applied, whether or not a reference period has elapsed after a given reference time; and switching means for, in a case where it is determined that the reference period has elapsed after the reference time, switching a state in which control by the first player character control means is applied to a state in which control by the second player character control means is applied, wherein the determination means includes reference period control means for changing a length of the reference period, based on the game state information.
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7. A computer readable information storage medium storing a program for causing a computer to function as a game device for carrying out a game of a sport to be performed between a first team and a second team, using a moving object, the program for causing the computer to function as:
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game state information storage means for storing game state information describing a game state; selection means for, in a case where a player character belonging to one team is in possession of the moving object, selecting one or more player characters from among player characters belonging to another team; first player character control means for moving the player character selected by the selection means, based on a position of the moving object or the player character in possession of the moving object, while restricting movement of the player character selected by the selection means so that a distance between the moving object or the player character in possession of the moving object, and the player character selected by the selection means, is kept equal to or longer than a predetermined distance; second player character control means for moving the player character selected by the selection means, based on the position of the moving object or the player character in possession of the moving object, such that the player character selected by the selection means approaches the moving object or the player character in possession of the moving object; determination means for determining, in a case where control by the first player character control means is applied, whether or not a reference period has elapsed after a given reference time; and switching means for, in a case where it is determined that the reference period has elapsed after the reference time, switching a state in which control by the first player character control means is applied to a state in which control by the second player character control means is applied, wherein the determination means includes reference period control means for changing a length of the reference period, based on the game state information.
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Specification