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Devices and Methods for Auditing and Enforcing Computer Game Licenses

  • US 20100323790A1
  • Filed: 05/20/2010
  • Published: 12/23/2010
  • Est. Priority Date: 06/19/2009
  • Status: Abandoned Application
First Claim
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1. An apparatus for monitoring use of a computer game, comprising:

  • a transceiver component for communicating with a computing device of a user;

    at least one processor operatively coupled with the transceiver component; and

    a memory component operatively coupled with the at least one processor and comprising executable code for the at least one processor to;

    in response to the user attempting to play the game on the device, receive from the device a combination of (a) a game identifier for the game and (b) a device identifier for the device, the device identifier being based on a combination of at least one user-configurable parameter and at least one non-user-configurable parameter of the device;

    access a database of known game identifiers, each known game identifier being associated with (a) a device count corresponding to a total number of known devices on which a known game was previously played and (b) the known device identifiers for the known devices;

    update the database in response to the combination of the game identifier and the device identifier being unique from known combinations of the known game identifiers and the known device identifiers; and

    monitor the database for at least one of distribution and for at least one use of the game.

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