Register Allocation for Message Sends in Graphics Processing Pipelines
First Claim
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1. A method comprising:
- allocating registers for message sends in graphics processing using biased graph coloring.
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Abstract
Message sends may be implemented in a graphics pipeline using biased graph coloring. Registers may be allocated by shaders for message sends using biased graph coloring.
9 Citations
20 Claims
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1. A method comprising:
allocating registers for message sends in graphics processing using biased graph coloring. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 18, 19)
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12. An apparatus comprising:
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a graphics pipeline including a plurality of shaders; a plurality of registers for message sends in said graphics pipeline; and a shader to allocate registers for message sends using biased graph coloring. - View Dependent Claims (13, 14, 15, 16, 17, 20)
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Specification