USING GAME PLAY ELEMENTS TO MOTIVATE LEARNING
First Claim
1. A method for utilizing game elements within a productivity application, the method executing on a processor of a computer, comprising:
- tracking features being utilized by a user within the application;
wherein the application is a productivity application;
calculating a score as the user utilizes the tracked features;
determining challenges to provide to the user;
wherein the challenges include features of the application for the user to learn;
displaying the challenges to the user;
displaying the score to the user;
receiving a selection of one of the provided challenges;
providing the selected challenge to the user; and
comparing the user'"'"'s score to at least one other user and providing a display of the comparison to the user.
2 Assignments
0 Petitions
Accused Products
Abstract
Elements of game play, such as usage statistics, scores, levels, challenges, achievements, competition, and the like, are incorporated into a productivity application to assist in motivating users to learn features of the productivity application. A recommendation system is utilized to assist users in determining what features of the application to learn next. Help content that is associated with the productivity application can also be tied to the features that are currently being learned and used by the user such that the linked help content is readily available. Users may compare their scores and compete with other persons that are also participating in the game play learning system.
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Citations
20 Claims
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1. A method for utilizing game elements within a productivity application, the method executing on a processor of a computer, comprising:
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tracking features being utilized by a user within the application; wherein the application is a productivity application; calculating a score as the user utilizes the tracked features; determining challenges to provide to the user;
wherein the challenges include features of the application for the user to learn;displaying the challenges to the user; displaying the score to the user; receiving a selection of one of the provided challenges; providing the selected challenge to the user; and comparing the user'"'"'s score to at least one other user and providing a display of the comparison to the user. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A computer-readable storage medium having computer-executable instructions for utilizing game elements within a productivity application, the instructions executing on a processor of a computer, comprising:
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tracking features being utilized by a user within the application; wherein the application is a productivity application; calculating a score as the user utilizes the tracked features; determining challenges to provide to the user based on the tracked features utilized by the user;
wherein the challenges include features of the application to learn;providing the challenges to the user within a display; receiving a selection of one of the provided challenges; displaying the score; directly linking help content that is natively supplied by the application to the selected challenge, such that the linked help content is provided to the user upon selection of a hint button during the challenge; and comparing the score to other users that are obtained from a social networking site. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
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17. A system for utilizing game elements within a productivity application, comprising:
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a processor and a computer-readable medium; an operating environment stored on the computer-readable medium and executing on the processor; a network connection; a productivity application and a feature manager operating on the processor; and
configured to perform tasks, comprising;tracking features being utilized by a user within the application; wherein the application is a productivity application; calculating a score as the user utilizes the tracked features; determining challenges to provide to the user based on the tracked features utilized by the user;
wherein the challenges include new features of the application to learn and challenges that relate to features unavailable within a version of the productivity application being used by the user;directly linking help content that is natively supplied by the application to each of the challenges, such that the linked help content for one of the recommended challenges is provided to a user without performing a search for the linked help content; providing the challenges within a display; displaying the score for the user and another user, along with a display showing a component score for each of the components that determine the score and displaying an indicator that shows how the score for each component compares to a score of the another user for the component; receiving a selection of one of the provided challenges; and providing a training challenge to allow a user to practice the recommended challenge that is selected. - View Dependent Claims (18, 19, 20)
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Specification